Super Lion King
Super Lion King's title screen.
Publisher Realtec (as Sugar Softec)
Developer Super Game
Console Famicom
Retail price 600 [TWD]
Sound engine Super Game (Konami)

Super Lion King is a Famicom port of Disney's The Lion King, originally made by Westwood for Sega Mega Drive, created by Super Game and published by Realtec at an unknown date (1995 or early 1996). It's also known to be Super Game's first port.

Overview[edit | edit source]

Super Lion King's gameplay.

This bootleg port is widely considered to be more accurate, faithful, & playable to the original Mega Drive game, compared to the official port developed by Dark Technologies and published by Virgin, despite that version including The Stampede, The Elephant Graveyard, and Exile levels not available in Super Lion King. In turn, though, the bootleg does include the levels after Hakuna Matata as opposed to Dark Technologies's version.

Two versions of this game exist; the full one retains the Bug Toss bonus stage (and shows the "Super Game" splash screen a bit longer), while the mapper 4 version (more widespread and more popular on the newest pirate reproduction carts) doesn't.

Gallery[edit | edit source]

Screenshots[edit | edit source]

Super Lion King - Super Game.jpg
Super Lion King - The Pridelands.jpg
Super Lion King - Stage 1.png
Super Lion King - vs. Hyena.png
Super Lion King - Can't Wait To Be King.png
Super Lion King - Stage 2.png

Release[edit | edit source]

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Trivia[edit | edit source]

  • There's an extra Super Game logo hidden inside the graphics of the ROM, which is emblazoned with "K64." It's unknown what "K64" means, but is speculated to stand for "King 64".
  • The opening (Circle Of Life) and ending (Can You Feel The Love Tonight?) themes are replaced in this version.
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