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|publisher = ?
 
|publisher = ?
 
|developer = [[Makon Soft]]
 
|developer = [[Makon Soft]]
|hackof = [[wikipedia:Super Mario Bros 3|Super Mario Bros 3]]
+
|hackof = [[Sonic 3D Blast 5]]
 
|console = Game Boy Color
 
|console = Game Boy Color
|date = 1998
+
|date = 2000
 
|engine = [[Makon Soft Platformer Engine]]
 
|engine = [[Makon Soft Platformer Engine]]
 
|sound = Makon Soft
 
|sound = Makon Soft
 
|alt = ''Pokémon Diamond''
 
|alt = ''Pokémon Diamond''
 
}}'''''Super Mario Special 3''''' is a Game Boy Color port of [[Mario#Super Mario Bros. 3|''Super Mario Bros. 3'']], made in 2000 by [[Makon Soft]].
|originalby = Nintendo}}
 
'''''Super Mario Special 3''''' is a Game Boy Color port of [[Mario#Super Mario Bros. 3|''Super Mario Bros. 3'']], made in 2000 by [[Makon Soft]].
 
   
 
== Overview ==
 
== Overview ==

Revision as of 06:06, 18 June 2018

Super Mario Special 3 is a Game Boy Color port of Super Mario Bros. 3, made in 2000 by Makon Soft.

Overview

SMBSPECIALMAP

The map.

Super Mario Special 3 features the standard Mario gameplay such as coin boxes, Mushrooms, and the Super Leaf that turns you into Raccoon Mario. However, Raccoon Mario lacks most of its abilities from the original game as you can't fly or use the tail attack move. The only extra move that Raccoon Mario can perform is gliding in the mid-air by tapping B button rather than A button. Like the international version of the NES original, the Raccoon Mario power-up gives the player an extra hit.

Like other Makon games such as Sonic 3D Blast 5 and Pokémon Adventure, it has five stages. At the end of a level, you jump under a block and collect a Mushroom to beat the level. Beating the fifth "Fortress" level will activate the ending sequence, which shows a picture of two big sized flying Raccoon Marios with the word "THE END" close.

The overworld map is available, but the player can move freely on it. This was probably done intentionally, as sometimes, a raccoon leaf will appear in the box rather than a mushroom, leaving the player trapped, making the level impossible to beat. The levels follow the pattern of the original Super Mario Bros. 3, but only the first five levels are included. The levels themselves are remade from the original game, with the stages made about twice as long with an extra section added at the end. The overworld map operates in a similar way to Super Mario Bros. Deluxe, as Mario doesn't move around the map directly (unlike in the original Super Mario Bros. 3), but rather transports immediately to the selected spot.

There are no bonus games, nor Mario can interact with the Hammer Bro on the map.

Pokémon Diamond

Poketmonsterdiamondyonyong

Gameplay.

Unrelated to the Keitai Denjū Telefang hack, Pokémon Diamond was made by Makon in 2001. The colors were altered and an intro was added which uses seemingly random images from the Pokémon games. The map screen was removed and the game now starts on Level 4, making the game impossible to beat without cheating.

A Li Cheng re-release called "Shuma Baobei - Hai Zhi Shen" fixs the Level 4 glitch, making the game fully playable. Super Mario powerup is retained in this hack and this makes Pikachu's color green, but Raccoon Mario powerup is inaccessible as the game is now modified to have no question blocks containing Super Leaf.

In the game's data, some Mario and Racoon Mario sprites still remain near the Pikachu sprites.

Gallery



Video