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|publisher = ?
 
|publisher = ?
 
|developer = [[Makon Soft]]
 
|developer = [[Makon Soft]]
|hackof =
 
 
|console = Game Boy Color
 
|console = Game Boy Color
 
|date = 2000
 
|date = 2000
 
|engine = [[Makon Soft Platformer Engine]]
 
|engine = [[Makon Soft Platformer Engine]]
 
|sound = Makon Soft
 
|sound = Makon Soft
|alt = ''Pokémon Diamond''
+
|alt = ''Pokémon Diamond''<br>''Shuma Baobei - Hai Zhi Shen''
  +
}}
}}'''''Super Mario Special 3''''' is a Game Boy Color port of [[Mario#Super Mario Bros. 3|''Super Mario Bros. 3'']], made in 2000 by [[Makon Soft]].
+
'''''Super Mario Special 3''''' is a Game Boy Color port of [[Mario#Super Mario Bros. 3|''Super Mario Bros. 3'']], made in 2000 by [[Makon Soft]].
   
 
== Overview ==
 
== Overview ==
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''Super Mario Special 3'' features the standard Mario gameplay such as coin boxes, Mushrooms, and the Super Leaf that turns you into Raccoon Mario. However, Raccoon Mario lacks most of its abilities from the original game as you can't fly or use the tail attack move. The only extra move that Raccoon Mario can perform is gliding in the mid-air by tapping B button rather than A button. Like the international version of the NES original, the Raccoon Mario power-up gives the player an extra hit.
 
''Super Mario Special 3'' features the standard Mario gameplay such as coin boxes, Mushrooms, and the Super Leaf that turns you into Raccoon Mario. However, Raccoon Mario lacks most of its abilities from the original game as you can't fly or use the tail attack move. The only extra move that Raccoon Mario can perform is gliding in the mid-air by tapping B button rather than A button. Like the international version of the NES original, the Raccoon Mario power-up gives the player an extra hit.
   
Like other Makon games such as ''[[Sonic 3D Blast 5]]'' and ''Pokémon Adventure'', it has five stages. At the end of a level, you jump under a block and collect a Mushroom to beat the level. Beating the fifth "Fortress" level will activate the ending sequence, which shows a picture of two big sized flying Raccoon Marios with the word "THE END" close.
+
Like other Makon games such as ''[[Sonic 3D Blast 5]]'' and ''[[Pokémon Adventure]]'' this game has five stages. Each level is completed by hitting a block at the end and collecting the Mushroom coming out of it (except for the fourth world, whose "end block" doesn't work). Beating the fifth "Fortress" level will activate the ending sequence, which shows a picture of two large sized flying Raccoon Marios with the words "THE END" accompanying it.
   
The overworld map is available, but the player can move freely on it. This was probably done intentionally, as sometimes, a raccoon leaf will appear in the box rather than a mushroom, leaving the player trapped, making the level impossible to beat. The levels follow the pattern of the original ''Super Mario Bros. 3'', but only the first five levels are included. The levels themselves are remade from the original game, with the stages made about twice as long with an extra section added at the end. The overworld map operates in a similar way to Super Mario Bros. Deluxe, as Mario doesn't move around the map directly (unlike in the original Super Mario Bros. 3), but rather transports immediately to the selected spot.
+
The overworld map is available, but there are no bonus games, nor can Mario interact with the Hammer Bro on the map. The player can also move freely on it in a similar way to Super Mario Bros. Deluxe, as Mario doesn't move around the map directly (unlike in the original Super Mario Bros. 3), but rather transports immediately to the selected spot. This was probably done intentionally, as sometimes, a raccoon leaf will appear in the box rather than a mushroom, leaving the player trapped, making the level impossible to beat. The levels follow the pattern of the original ''Super Mario Bros. 3'', but only the first five levels are included. The levels themselves are remade from the original game, with the stages made about twice as long with an extra section added at the end.
 
There are no bonus games, nor Mario can interact with the Hammer Bro on the map.
 
   
 
== ''Pokémon Diamond'' ==
 
== ''Pokémon Diamond'' ==
[[File:Poketmonsterdiamondyonyong.png|thumb|left|Gameplay.]]
+
[[File:Poketmonsterdiamondyonyong.png|thumb|Gameplay.]]
Unrelated to the [[Wikipedia:Keitai Denjū Telefang|''Keitai Denjū Telefang'']] hack, ''Pokémon Diamond'' was made by Makon in 2001. The colors were altered and an intro was added which uses seemingly random images from the ''Pokémon'' games. The map screen was removed and the game now starts on Level 4, making the game impossible to beat without cheating.
+
Unrelated to the [[Wikipedia:Keitai Denjū Telefang|''Keitai Denjū Telefang'']] hack or the official ''Pokémon Diamond'' for the Nintendo DS, ''Pokémon Diamond'' was made by Makon in 2001. The colors were altered and an intro was added which uses seemingly random images from the ''Pokémon'' games. The map screen was removed and the game now starts on World 4, making the game impossible to beat without cheating due to the aforementioned non-functional end block. In the game's data, some Mario and Raccoon Mario sprites still remain near the Pikachu sprites.
   
A [[Guangzhou Li Cheng Industry & Trade Co|Li Cheng]] re-release called "Shuma Baobei - Hai Zhi Shen" fixs the Level 4 glitch, making the game fully playable. Super Mario powerup is retained in this hack and this makes Pikachu's color green, but Raccoon Mario powerup is inaccessible as the game is now modified to have no question blocks containing Super Leaf.
+
A [[Guangzhou Li Cheng Industry & Trade Co|Li Cheng]] re-release called "''Shuma Baobei - Hai Zhi Shen''" was later made, which makes the intro more complex, adds title cards, and fixes the Level 4 glitch, making the game fully playable. The Super Mario powerup is retained in this hack and it makes Pikachu's color green, but Raccoon Mario powerup is inaccessible as the game is now modified to have no question blocks containing Super Leaf.
 
In the game's data, some Mario and Racoon Mario sprites still remain near the Pikachu sprites.
 
   
 
== Gallery ==
 
== Gallery ==
  +
{{Main|Super Mario Special 3/gallery}}
 
<gallery>
 
<gallery>
 
Smb3specialcart.png|''Super Mario Special 3'' complete copy.
 
Smb3specialcart.png|''Super Mario Special 3'' complete copy.
  +
20190503_230754.jpg|Another Cartridge.
 
PokemonDiamondcart.jpg|''Pokémon Diamond'' cartridge.
 
PokemonDiamondcart.jpg|''Pokémon Diamond'' cartridge.
 
dIAMONDCOVERFRONT.png|''Pokémon Diamond'' front and back.
 
dIAMONDCOVERFRONT.png|''Pokémon Diamond'' front and back.
Image (12).jpg|A ''23 in 1'' with ''Super Mario Special 3'' and ''Sonic Adventure 7''.
+
Image (12).jpg|A ''23 in 1'' with ''Super Mario Special 3'' and [[Sonic 3D Blast 5 (Game Boy)|''Sonic Adventure 7'']].
 
Super_Mario_Special_3_ending.png|Ending to ''Super Mario Special 3''.
 
Super_Mario_Special_3_ending.png|Ending to ''Super Mario Special 3''.
 
Pokemon_Diamond_(Special_Pikachu_Edition)-title.png|Title screen to ''Pokémon Diamond''.
 
Pokemon_Diamond_(Special_Pikachu_Edition)-title.png|Title screen to ''Pokémon Diamond''.
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<gallery>
 
<gallery>
 
File:Another Pokemon Bootleg|Footage of the [[Guangzhou Li Cheng Industry & Trade Co|Li Cheng]] hack which removes the Super Leaf.
 
File:Another Pokemon Bootleg|Footage of the [[Guangzhou Li Cheng Industry & Trade Co|Li Cheng]] hack which removes the Super Leaf.
  +
</gallery>
</gallery>https://www.youtube.com/watch?v=__fl4G_Ppyo gameplay of the original game[[Category:Games]]
 
  +
[[Category:Games]]
 
[[Category:Game Boy Color games]]
 
[[Category:Game Boy Color games]]
 
[[Category:Platform games]]
 
[[Category:Platform games]]
 
[[Category:Makon Soft]]
 
[[Category:Makon Soft]]
  +
[[Category:2000 video games]]
 
[[Category:Mario games]]
 
[[Category:Mario games]]
 
[[Category:Pokémon games]]
 
[[Category:Pokémon games]]
 
[[Category:Hacks]]
 
[[Category:Hacks]]
  +
[[Category:Ports]]

Revision as of 04:16, 7 May 2021

Super Mario Special 3 is a Game Boy Color port of Super Mario Bros. 3, made in 2000 by Makon Soft.

Overview

SMBSPECIALMAP

The map.

Super Mario Special 3 features the standard Mario gameplay such as coin boxes, Mushrooms, and the Super Leaf that turns you into Raccoon Mario. However, Raccoon Mario lacks most of its abilities from the original game as you can't fly or use the tail attack move. The only extra move that Raccoon Mario can perform is gliding in the mid-air by tapping B button rather than A button. Like the international version of the NES original, the Raccoon Mario power-up gives the player an extra hit.

Like other Makon games such as Sonic 3D Blast 5 and Pokémon Adventure this game has five stages. Each level is completed by hitting a block at the end and collecting the Mushroom coming out of it (except for the fourth world, whose "end block" doesn't work). Beating the fifth "Fortress" level will activate the ending sequence, which shows a picture of two large sized flying Raccoon Marios with the words "THE END" accompanying it.

The overworld map is available, but there are no bonus games, nor can Mario interact with the Hammer Bro on the map. The player can also move freely on it in a similar way to Super Mario Bros. Deluxe, as Mario doesn't move around the map directly (unlike in the original Super Mario Bros. 3), but rather transports immediately to the selected spot. This was probably done intentionally, as sometimes, a raccoon leaf will appear in the box rather than a mushroom, leaving the player trapped, making the level impossible to beat. The levels follow the pattern of the original Super Mario Bros. 3, but only the first five levels are included. The levels themselves are remade from the original game, with the stages made about twice as long with an extra section added at the end.

Pokémon Diamond

Poketmonsterdiamondyonyong

Gameplay.

Unrelated to the Keitai Denjū Telefang hack or the official Pokémon Diamond for the Nintendo DS, Pokémon Diamond was made by Makon in 2001. The colors were altered and an intro was added which uses seemingly random images from the Pokémon games. The map screen was removed and the game now starts on World 4, making the game impossible to beat without cheating due to the aforementioned non-functional end block. In the game's data, some Mario and Raccoon Mario sprites still remain near the Pikachu sprites.

A Li Cheng re-release called "Shuma Baobei - Hai Zhi Shen" was later made, which makes the intro more complex, adds title cards, and fixes the Level 4 glitch, making the game fully playable. The Super Mario powerup is retained in this hack and it makes Pikachu's color green, but Raccoon Mario powerup is inaccessible as the game is now modified to have no question blocks containing Super Leaf.

Gallery

Main article: Super Mario Special 3/gallery



Video