|Super Mario Special 3|
|Console||Game Boy Color|
|Engine||Makon Soft Platformer Engine|
|Sound engine||Makon Soft|
|Alternate names/hacks||Pokémon Diamond|
Shuma Baobei - Hai Zhi Shen
Like other Makon games such as Sonic 3D Blast 5 and Pokémon Adventure this game has five stages. Each level is completed by hitting a block at the end and collecting the Mushroom coming out of it (except for the fourth world, whose "end block" doesn't work). Beating the fifth "Fortress" level will activate the ending sequence, which shows a picture of two large sized flying Raccoon Marios with the words "THE END" accompanying it.
The overworld map is available, but there are no bonus games, nor can Mario interact with the Hammer Bro on the map. The player can also move freely on it in a similar way to Super Mario Bros. Deluxe, as Mario doesn't move around the map directly (unlike in the original Super Mario Bros. 3), but rather transports immediately to the selected spot. This was probably done intentionally, as sometimes, a raccoon leaf will appear in the box rather than a mushroom, leaving the player trapped, making the level impossible to beat. The levels follow the pattern of the original Super Mario Bros. 3, but only the first five levels are included. The levels themselves are remade from the original game, with the stages made about twice as long with an extra section added at the end.
A Li Cheng re-release called "Shuma Baobei - Hai Zhi Shen" was later made, which makes the intro more complex, adds title cards, and fixes the Level 4 glitch, making the game fully playable. The Super Mario powerup is retained in this hack and it makes Pikachu's color green, but Raccoon Mario powerup is inaccessible as the game is now modified to have no question blocks containing Super Leaf.
- Main article: Super Mario Special 3/gallery