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This article is about Super Mario World 64. For games with a similar title, see Super Mario World (disambiguation).

Super Mario World 64 is a bootleg port of the SNES game Super Mario World, made for the Sega Mega Drive by Gamtec. It is cited to be much harder than the original game due to the poor physics and infuriating level design.


Super Mario World 64 Gameplay


In the game, you play as Mario alone; Yoshi does not appear at all (though references to him are retained in the intro and via the appearance of Dragon Coins). The only powerups in the game are the Super Mushroom, Cape Feather, and Super Star. But there is a red and green mushroom which acts similarly to the Poison Mushroom but it follows you around and doesn't disappear after it touches you. Moving left or right for around a second allows you to run, instead of a button directly allowing you to run, making careful jumps that require the distance a bit tricky. Control in general is also very stiff.

The game has six levels, with a boss after each three. The end of each act tallies up the amount of enemies you defeat, though with the original scoring system removed, this apparently serves no purpose here. Only the first four levels have a layout based on their corresponding original levels, however as one progresses through the levels the layouts begin to differ from the original. The final two stages seem to be completely original level designs by the programmers. The first two levels are based off of the first and third levels of the original, with the third being Iggy's Castle. This leads to the boss fight with Iggy Koopa; however, his platform lacks the original "Mode 7" tilting effect. After the next three levels you meet the second and final boss, which resembles a gigantic, black cue ball and has a face. This boss bounces across the stage and will almost immediately shoot three Bullet Bills from its mouth at Mario once it reaches the other side. This boss is rather difficult to defeat, since it is only vulnerable for almost a split second (Which is between when it reaches the other side and when it starts firing) and must be hit a total of ten times.

After beating this boss, a screen appears with a picture of Mario, Luigi and Princess Peach with the words "The End" above them, which was in fact the actual ending screen for Super Mario World.

The music in the game is primarily taken from two Mega Drive titles based on television shows: the Disney-licensed TaleSpin; and Jeopardy!, a simulation of the game show with the same name. These games, like this bootleg, use the GEMS sound driver, so it can be assumed that the developers of this game used GEMS and picked out tracks from the aforenamed games in lieu of producing covers of Super Mario World's actual music. However, the music for the title screen and first level are covers of the equivalent music cues in Super Mario World. The third level (Iggy's Castle) uses the theme song from the Mega Drive version of Garry Kitchen's Super Battletank, while the fourth and sixth stages' music cues are taken from Ariel the Little Mermaid, another Disney game on Mega Drive.

The start-up screen uses the "It's-a me, Mario!" voice sample from Super Mario 64. The title screen is taken from Super Mario All-Stars + Super Mario World, with the exception of the "64" in the logo. Yoshi is not present on the title screen, either, although remnants of his shoes and tail can still be seen around Birdo.

This game also uses all of it's SFXs from Marko's Magic Football. Specifically the jump sounds and sound of collecting items [citation needed]

Differences from the SNES game[]

  • You can't stomp on Bony Beetles
  • Yoshi as well as the Fire Flowers, P-Balloon, and Yoshi Wings aren't present
  • Bowser isn't present at all except on the title screen
  • Level layouts have been slightly altered
  • Chargin' Chucks can be killed with one stomp instead of three
  • The world map isn't present, so levels transition similar to how they do in Super Mario Bros
  • Passing through the Midway Gate does nothing except turn you into Super Mario (If you're Small Mario) as whenever you lose a life it doesn't respawn you at the Midway Gate instead, every time you come out of a pipe, the pipe serves as your respawn point
  • 2 player mode isn't present


  • Yoshi's Island 1
  • Yoshi's Island 3
  • Iggy's Castle
  • Donut Plains 1
  • Ice Level
  • Maze Level
  • Final Boss Fight


Name Description Source
Title Theme A song that plays on the title screen. Super Mario World
Overworld Theme A song plays on the first stage. Also plays on the sixth stage where Mario is outside. Super Mario World
Encounter with the Iron Claw A song plays on the sublevel. TaleSpin (Genesis)
The Jungle / The Lost City A song plays on the second stage. TaleSpin (Genesis)
BGM #5 A song plays on Iggy's castle, the third stage. Super Battletank: War in the Gulf (Genesis)
Sea Duck The song plays battling Iggy Koopa. TaleSpin (Genesis)
Map Theme A song plays on the fourth stage. Ariel the Little Mermaid
San Francisco The song plays on the fourth stage's sublevel. TaleSpin (Genesis)
Final Jeopardy! ~ Think A song plays on the fifth stage. Jeopardy! (Genesis)
Level 1: The Reef A song plays on the sixth stage. Ariel the Little Mermaid
Boss Theme The song plays battling a giant ball monster. TaleSpin (Genesis)
Jeopardy! Theme A tune plays on the ending. Jeopardy! (Genesis)


Main article: Super Mario World 64/gallery



  • The back of the box for this game shares design qualities with Mega Drive games published by Gamtec. This alone is not undeniable proof that they were involved in the production of the game, though.