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{{Infobox game
 
{{Infobox game
| name = Super Mario World 64
+
|name = Super Mario World 64
| image = File:Smw64.gif
+
|image = File:Smw64.gif
  +
|caption = Title screen.
| publisher = Unknown
 
| developer = Unknown
+
|publisher = Unknown
 
|developer = Unknown
| console = Genesis/Mega Drive
+
|console = Sega Mega Drive
| sound = GEMS
 
 
|date = 1997
| alt = ''Super Mario Bros. IV''
 
 
|sound = GEMS
|date = 1996 or 1997}}
 
 
|alt = ''Super Mario Bros. IV''
'''''Super Mario World 64''''' is a pirated port of the SNES ''Super Mario World'', made for the Mega Drive/Genesis by an unknown developer, at an unknown date (but most likely after the original release of ''Super Mario 64'' in 1996). Its developer is currently unknown.
+
}}'''''Super Mario World 64''''' is a pirated port of the SNES [[Mario#Super Mario World|''Super Mario World'']], made for the Sega Mega Drive by an unknown developer, at 1997[1]. Its developer is currently unknown.
   
==Overview==
+
== Overview ==
[[File:M64-5.JPG‎|thumb|346px|Screenshot of gameplay.]]
+
[[File:Super Mario World 64 Gameplay.png|thumb|left|150px|Gameplay.]]
 
In the game you play as Mario alone; Yoshi makes no appearance whatsoever. Holding A allows you to run, but the distance required before Mario starts running is longer than expected, making careful jumps that require the distance a bit tricky. Control in general is also very stiff.
 
In the game you play as Mario alone; Yoshi makes no appearance whatsoever. Holding A allows you to run, but the distance required before Mario starts running is longer than expected, making careful jumps that require the distance a bit tricky. Control in general is also very stiff.
   
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After beating this boss, a screen appears (taken from the SNES ''Super Mario World'') which has a picture of Mario, Luigi and Princess Peach with the words "The End" above them while the ''Jeopardy!'' theme plays.
 
After beating this boss, a screen appears (taken from the SNES ''Super Mario World'') which has a picture of Mario, Luigi and Princess Peach with the words "The End" above them while the ''Jeopardy!'' theme plays.
   
The music in the game is primarily taken from the two Genesis titles ''Tale Spin'' and ''Jeopardy!''. Since the only relation between these games is the fact they use the GEMS sound driver, it can be assumed that the developers of this game used the GEMS driver and picked out tracks from these two games, rather than having built their own sound driver. However, the music for the title screen and first level are remade from ''Super Mario World'', and the song used for the third level (Iggy's Castle) uses the theme from the Sega Genesis version of Garry Kitchen's ''Super Battletank''. The fourth and sixth stages uses music from ''Disney's Ariel The Little Mermaid.''
+
The music in the game is primarily taken from the two Mega Drive titles ''TaleSpin'' and ''Jeopardy!''. Since the only relation between these games is the fact they use the GEMS sound driver, it can be assumed that the developers of this game used the GEMS driver and picked out tracks from these two games, rather than having built their own sound driver. However, the music for the title screen and first level are remade from ''Super Mario World'', and the song used for the third level (Iggy's Castle) uses the theme from the Mega Drive version of Garry Kitchen's ''Super Battletank''. The fourth and sixth stages uses music from ''Disney's The Little Mermaid.''
 
[[File:Mega Drive Longplay - Super Mario World 64|thumb|right|335px]]
 
   
 
The start-up screen uses the "It's-a me, Mario!" voice sample from ''Super Mario 64''. The title screen is taken from ''Super Mario All-Stars + Super Mario World'', with the exception of the "64" in the logo. Yoshi is not present on the title screen, either (although remnants of his shoes and tail can still be seen around Birdo).
 
The start-up screen uses the "It's-a me, Mario!" voice sample from ''Super Mario 64''. The title screen is taken from ''Super Mario All-Stars + Super Mario World'', with the exception of the "64" in the logo. Yoshi is not present on the title screen, either (although remnants of his shoes and tail can still be seen around Birdo).
=='''TRIVIA'''==
 
*'''In 2015 an user of ''SMW Central''  (''Big Brawler) did a ''remake of the the entire game for the SNES system'''
 
[[File:Super_Mario_World_64_Fix_me_bitch_00004.png|thumb|left|The Title Screen of the "Remake"]]
 
   
  +
This game also uses the SFX engine of WBIII, a licensed Mega Drive game and ''Marko's Magic Football''.
   
  +
== Levels ==
  +
* Yoshi's Island 1
  +
* Yoshi's Island 3
  +
*Iggy's Castle
  +
* Donut Plains 1
  +
* Ice Level
  +
* Maze Level
  +
* Final Boss Fight
   
  +
== Gallery ==
  +
''Main article: [[Super Mario World 64/gallery]]''
   
  +
== Video ==
 
 
      [[File:Super Mario World 64 (Snes Version) (Longplay)-1479536552|thumb|left|176px|The longplay of the "Remake"]]
 
 
 
 
 
 
 
 
 
<span style="font-size:18px;">Gallery</span>
 
 
<gallery>
 
<gallery>
 
Mega Drive Longplay - Super Mario World 64
mw64.jpeg|Boxed copy.
 
smwback.jpg|Picture showing the back.
 
mar.jpeg|A later reprint of the game from between 2002-08 distributed by [[Guangzhou Li Cheng Industry & Trade Co|Winsen]]. While the box re-titles it ''Super Mario Bros. IV'', the title screen in-game remains unchanged.
 
SMW64 PCB.jpg|Front shot of the PCB.
 
Luigi_031913_spot02.jpg|New 2013 artwork (Russian version).
 
Impose.jpg|Another cartridge. This one puts the border that is on official Sega cartridges to make it look more like an official game.
 
 
</gallery>
 
</gallery>
  +
==References==
  +
[1]See Talk Page.
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Mega Drive/Genesis games]]
 
[[Category:Platform games]]
 
[[Category:Platform games]]
[[Category:Mega Drive/Genesis games]]
 
 
[[Category:Mario games]]
 
[[Category:Mario games]]
  +
[[Category:Ports]]

Revision as of 00:18, 22 May 2020

Super Mario World 64 is a pirated port of the SNES Super Mario World, made for the Sega Mega Drive by an unknown developer, at 1997[1]. Its developer is currently unknown.

Overview

File:Super Mario World 64 Gameplay.png

Gameplay.

In the game you play as Mario alone; Yoshi makes no appearance whatsoever. Holding A allows you to run, but the distance required before Mario starts running is longer than expected, making careful jumps that require the distance a bit tricky. Control in general is also very stiff.

The game has six levels, with a boss after each three. The end of each act tallies up the amount of enemies you defeat, though this doesn't seem to serve any purpose as the game doesn't keep score. Only the first four levels have a layout based on their corresponding original levels, however as one progresses through the levels the layouts begin to differ from the original. The final two stages seem to be completely original level designs by the programmers. The first two levels are based off of the first two levels of the original, with the third being Iggy's Castle which leads to the Iggy boss. After the next three levels you meet the final boss, which resembles a gigantic, black cue ball. This boss bounces across the stage and will almost immediately shoot three Bullet Bills from its mouth at Mario once it reaches the other side. This boss is rather difficult to defeat, since it is only vulnerable for almost a split second (Which is between when it reaches the other side and when it starts firing) and must be hit a total of ten times.

After beating this boss, a screen appears (taken from the SNES Super Mario World) which has a picture of Mario, Luigi and Princess Peach with the words "The End" above them while the Jeopardy! theme plays.

The music in the game is primarily taken from the two Mega Drive titles TaleSpin and Jeopardy!. Since the only relation between these games is the fact they use the GEMS sound driver, it can be assumed that the developers of this game used the GEMS driver and picked out tracks from these two games, rather than having built their own sound driver. However, the music for the title screen and first level are remade from Super Mario World, and the song used for the third level (Iggy's Castle) uses the theme from the Mega Drive version of Garry Kitchen's Super Battletank. The fourth and sixth stages uses music from Disney's The Little Mermaid.

The start-up screen uses the "It's-a me, Mario!" voice sample from Super Mario 64. The title screen is taken from Super Mario All-Stars + Super Mario World, with the exception of the "64" in the logo. Yoshi is not present on the title screen, either (although remnants of his shoes and tail can still be seen around Birdo).

This game also uses the SFX engine of WBIII, a licensed Mega Drive game and Marko's Magic Football.

Levels

  • Yoshi's Island 1
  • Yoshi's Island 3
  • Iggy's Castle
  • Donut Plains 1
  • Ice Level
  • Maze Level
  • Final Boss Fight

Gallery

Main article: Super Mario World 64/gallery

Video

References

[1]See Talk Page.