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{{Infobox game
 
{{Infobox game
 
|name = Tekken Special
  +
|image = File:TekkenSpecial_TitleScreen.png
 
|imagewidth = 250px
 
|caption = Tekken Special's title screen.
  +
|developer = [[Gamtec]](?)
 
|console = Sega Mega Drive
  +
|date = 1996 or 1997
 
|engine = [[Mega Drive Fighting Engine]]
  +
|sound = ''High Seas Havoc''
  +
|alt = ''Tekken 3 Special''
  +
}}
  +
'''''Tekken Special''''' is a bootleg port of [[Wikipedia:Tekken 2|''Tekken 2'']] for the Mega Drive. It is the Mega Drive counterpart to [[Tekken 2 (SNES)|''Tekken 2'']].
   
 
== Overview ==
 
[[File:Tekken3SpecialGameplay.png|thumb|left|200px|''Tekken 3'' Special's Gameplay. Note the fireball attack, which wasn't in ''Tekken 2''.]]
  +
The game's engine is heavily based on [[Virtua Fighter 2 VS Tekken 2|''Virtua Fighter 2 VS Tekken 2'']] which in turn, inherits the ''Virtua Fighter 2'' control scheme ('''A''' to block, '''B''' to punch, '''C''' to kick), the 2D fighting gameplay (automatic turning around, stages looping forever) and many of its other flaws (such as only being able to jump attack when pressing the attack button at the same time you jump, combos not connecting properly). The only notable changes are the inclusion of an actual jump punch, the recover attack command has been changed (to '''Up + B''') and being unable to get hit while you're down. However, there's a new bug where if you get hit in the middle of the walk, you don't get interrupted.
   
  +
The ''Tekken'' cast from ''Virtua Fighter 2 VS Tekken 2'' returns, retaining their original moves (although some of their move commands have been changed for unknown reasons). This game also adds Yoshimitsu, Nina Williams, and Marshall Law as well to the roster. For whatever reason, except for Law and Kazuya, all the characters now have a projectile attack despite never having one in the original ''Tekken 2''.
|name = Tekken 3 Special
 
|image = File:Tekken3SpecialTitle.png
 
|imagewidth = 250
 
|caption = Tekken 3 Special's title screen
 
|publisher =
 
|console = Sega Mega Drive/Genesis
 
|engine = [[Mega Drive Fighting Engine]]
 
|alt = Tekken 3, Tekken Special|date = 1996 or 1997}}'''''Tekken 3 Special''''' is a pirated fighting game based off Tekken 2, created for the Mega Drive by an unknown company.
 
   
  +
Arcade mode consists of fighting a pre-determined order of characters (although the order depends on said character) that leads to a simple screen saying "Congratulations!". The AI is notably cheap as they can block during any grounded attack and pull out special moves with ease and juggle you.
==Overview==
 
   
  +
The fighters' graphics are now 2D sprites based on their 3D models. The original ''Tekken'' cast from ''Virtua Fighter 2 VS Tekken 2'' seem to use the same bases (complete with alternate outfits and the wrong color for Heihachi) but have been completely redrawn and reanimated. The stages seem to be screenshots digitized and mirrored horizontally and lack any kind of animation. The sound engine is from ''High Seas Havoc'' this time around and most of the tracks seem to be from ''Fighters Megamix ''and ''Sonic the Fighters.''
The graphics are taken from the original game and simplified, with the characters being original hand drawn 2D sprites made to roughly resemble a the 3D models used in the original arcade board. The backgrounds are simple and unanimated, often being mirrored horizontally like many other pirates on the Mega Drive in order to conserve ROM space. Many of the backgrounds appear to utilize poorly digitized elements. It is currently unknown how many backgrounds appear or if they are the same as the SNES version. The music appears to be original. The ending is a simple Congratulations screen.
 
   
  +
== Movelists ==
The title screen and character headshots are taken from the original Tekken 2 screens and reduced in color. These seem to be the only elements lifted directly from the arcade source. There is a crude win/lose screen after a match showing what appears to be a blocky rendition of the victorious character.
 
 
'''Kazuya Mishima'''
  +
*Demon Slayer - '''B, C, B '''(Only the first two punches.)
  +
*Dragon Uppercut - '''Forward, Down, Down-Forward, Forward + B'''
  +
*Left Splits Kick - '''Forward, Down, Down-Forward, Forward + C'''
  +
*Leaping Side Kick - '''Forward, Forward, Forward, C'''
  +
*Dragon Punch into Sweep Kick - '''Forward, Down, Forward, B + C'''
  +
*Lightning Screw Uppercut - '''Back, Down-Back, Down, Down-Forward, Forward, B''' or '''Back, Forward + C''' or '''Back + B + C'''
  +
*Rising Sun - '''Forward, C, C, C, C''' (Lacks the jump kick and goes straight into the two sweep kicks.)
   
 
'''Lee Chaolan'''
==Gameplay / Presentation==
 
  +
*Crescent Kick - '''C, Up, C''' (Only performs the flip kick.)
  +
*Shaolin Spin Kick - '''C, C, B. C'''
  +
*Rave War Combo - '''Forward, B, B, B'''
  +
*Left Splits Kick - '''Forward, Down, Down-Forward, Forward + C'''
  +
*Spinning Slide Kick - '''Down, Neutral, Down-Forward, C''' (Makes Lee hop into the air instead.)
  +
*Silver Cyclone - '''Down + B + C'''
  +
*Projectile - '''Forward, Back, Down-Back, Down, Down-Forward, Forward + B'''
   
 
'''Paul Phoenix'''
The following characters are playable: [[File:Tekken3SpecialGameplay.png|thumb|256px|Tekken 3 Special's Gameplay. Note the fireball attack, which wasn't in Tekken 2.]]
 
  +
*Jab + Straight - '''B, C, B'''
  +
*Flash Elbow - '''Forward, Back, B'''
  +
*Hammer Punch - '''Down, B+C'''
  +
*Phoenix Smasher - '''Down, Down-Forward, Forward + B'''
  +
*Neutron Bomb - '''Forward, Forward, C'''
  +
*Shredder - '''Back, C, C'''
  +
*Triple Kick Combo - '''Forward, C, C, Forward, C'''
  +
*Burning Fist - '''Back + B + C'''
  +
*Projectile - '''Forward, Back, Down-Back, Down, Down-Forward, Forward + B'''
   
 
'''Jun Kazama'''
#Kazuya Mishima
 
  +
*Whiplash - '''B, C, B'''
#Lee Chaolan
 
  +
*Double Lift Kick - '''Down + B + C'''
#Paul Phoenix
 
  +
*3 Ring Circus - '''B + C, B''' (First two parts.)
#Jun Kazama
 
  +
*3 Ring Circus - '''B + C, B, C'''
#Yoshimitsu
 
  +
*Tooth Fairy - '''Forward, B + C'''
#Heihachi Mishima
 
  +
*Scissor Spin Kick - '''Forward + C'''
#Nina Williams
 
  +
*Windmill Kick - '''Back + C'''
#Marshall Law
 
  +
*Spinning High Kick - '''Back, Down-Back, Down, Down-Forward, Forward + C'''
   
 
'''Yoshimitsu'''
The controls are very limited, with the game lacking support for the Mega Drive's 6-button controller. In this game, the A button blocks, the B button punches and C button kicks. The blocking is rather broken due to it not working at all if you hold block simultaniously with a direction on the D-pad. Blocking in the SNES version was changed and accomplished by simply holding back or down/back similar to the [[Street Fighter]] series. Unlike the original game, it seems to be possible to pull off projectile attacks, but the movenents to pull these off are known. Awkwardly, to jumpkick, the player has to press the C button at a specific spot when they're about to jump, which is a common flaw on the [[Mega Drive Fighting Engine|Mega Drive fighting engine]] it was based on.
 
  +
*3 Kick Combo - '''C, C, C'''
  +
*Knee Bash - '''Forward, Forward, C'''
  +
*Harakiri - '''Down, B+C''' (Yoshimitsu will turn around unlike the normal Harakiri in ''Tekken 2''.)
  +
*Sword Poke - '''Back, Back + B'''
  +
*Stone Fist - '''Back, B, B, B'''
  +
*Shark Attack Blow - '''Forward, Forward, B+C, B+C, B+C'''
  +
*Spinning Harakiri - '''Forward, B + C'''
  +
*Roll + Swipe - '''Back, Down-Back, Down, Down-Forward, Forward, B'''
   
 
'''Heihachi Mishima'''
A lot of the stages in Tekken 3 Special were Sub-Boss stages in the arcade version of Tekken 2:
 
  +
*Flash Punch Combo - '''B, B, C, B'''
  +
*Dragon Uppercut - '''Forward, Down, Down-Forward + B'''
  +
*Heavy Power Punch - '''Down, Forward, B'''
  +
*Jumping Mid Kick - '''Forward + C'''
  +
*Axe Kick - '''Forward, Down, Down-Forward + C'''
  +
*Spinning Demon - '''Forward, Down, Down-Forward + C, C, C''' (This move seems (near?) impossible to pull off due to the command buffer.)
  +
*Lightning Hammer - '''Down + B + C'''
  +
*Lighting Wave - '''Forward, Forward, Forward, Forward, C'''
   
 
'''Nina Williams'''
#Kazuya Mishima uses Jun Kazama's stage from Tekken 2
 
  +
*Blonde Bomb - '''Forward, Forward, B + C'''
#Lee Chaolan uses Paul Phoenix's stage from Tekken 2
 
  +
*Fireball - '''Back, Down, Forward, B'''
#Paul Phoenix uses (ironically) Lee Chaolan's stage from Tekken 2
 
  +
*Left Backhand Body Blow - '''Back, B'''
#Jun Kazama uses Prototype Jack's stage from Tekken 2
 
  +
*Can Opener - '''Forward, C, B, C''' (Nina performs the other kicks in mid-air since she jumps rather high.)
#Yoshimitsu uses Baek Doo San's stage from Tekken 2
 
  +
*Winding Kick Combo - '''Down, C, B, Forward, C'''
#Heihachi Mishima uses Kunimitsu's stage from Tekken 2
 
  +
*Hunting Swan - '''Down, B + C'''
#Nina Williams uses Ganryu's stage from Tekken 2
 
  +
*Creeping Snake - '''Down, C, B, B, C'''
#Marshall Law uses Kuma's stage from Tekken 2
 
  +
*Flash Kicks - '''Down, C, C, C, C'''
#Wang Jinrei's stage is also found in the ROM but unused otherwise
 
  +
*Jail Crusher - '''B, B, Down, C, C'''
   
 
'''Marshall Law'''
  +
*Rave War Combo - '''B, B, C, B'''
  +
*Triple Head Kick -'' '''''C, C, C'''
  +
*Running Side Kick - '''Forward, Forward, Forward, C'''
  +
*Catapult Kick Low - '''Down, Up + C'''
  +
*Shin Kick, High Kick, Mid Kick - '''Down, C, C, C'''
  +
*Charge Power Punch - '''Down-Back, B + C'''
  +
*Flaming Kick - '''Left, Right, C''' (Seems to be an original move, not from ''Tekken 2''.)
  +
*Back Flipper - '''B + C, C'''
  +
*Crescent Kick - '''C, B + C'''
  +
*Front Kick to Somersault - '''Forward, C, C'''
  +
*Shin Kick, High Kick, Mid Kick, Flip Kick - '''Down, C, C, C, C'''
   
  +
== Stages ==
The game exists on an entirely 2D plane with no line-sway or dodge moves available, as were included in the SNES version of [[Soul Blade]]. Although there are no ring outs, the wide playing area does eventually lead to an undefined boarder where no further scrolling is possible.
 
 
*Kazuya Mishima - Jun Kazama's stage (same theme as Law)
 
*Lee Chaolan - Paul Phoenix's stage (Theme: Theme of Bahn from ''Fighting Vipers)''
 
*Paul Phoenix - Lee Chaolan's stage
 
*Jun Kazama - Prototype Jack's stage (Theme: Theme of Raxel from ''Fighting Vipers)''
 
*Yoshimitsu - Baek Doo San's stage (Theme: Theme of Pai from ''Virtua Fighter 2'')
 
*Heihachi Mishima - Kunimitsu's stage (Theme: South Island from ''Sonic the Fighters'')
 
*Nina Williams - Ganryu's stage (Theme: Flying Carpet from ''Sonic the Fighters'')
 
*Marshall Law - Kuma's stage (Theme: Theme of Grace from ''Fighting Vipers'')
   
  +
== Differences with ''Tekken Special'' ==
==Connections / Trivia==
 
  +
*''Tekken Special'' controls and mechanics are based on ''Virtua Fighter 2''<nowiki>'</nowiki>s due to the fact it was built off of ''Virtua Fighter 2 VS Tekken 2'' while ''Tekken 2'' sticks closer to the original game.
Due to it being one of the first original pirated fighters for the Mega Drive, it contains custom player sprites that were suprizingly not recycled in any additional games, apart from it's [[Tekken 2 (SNES)|SNES version]]. None of of the sprites for the Tekken characters are borrowed from [[Virtua Fighter 2 VS Tekken 2|V.R Fighter VS Taken 2]].
 
  +
*''Tekken Special'' adds Nina Williams and Marshall Law on the roster.
  +
**''Tekken 2'' doesn't seem to have any leftovers of these two characters and given their sprite style, they may have been intended to be Mega Drive-exclusive.
  +
*Both games have slightly different move commands. ''Tekken 2'' uses commands that are closer to the original game while ''Tekken Special'' seems to slightly modify some of the commands.
  +
*Both games have some differences in the move sets:
  +
**''Tekken Special'' adds a bunch of moves not found in the original ''Tekken 2'', most notably projectiles for most of the cast. Yoshimitsu ends up gaining another special attack where he rolls along the ground and slashes at the end of it.
  +
**Yoshimitsu has his normal Harakiri in ''Tekken Special'' with his Spinning Harakiri being a separate move command. In ''Tekken 2'', the command for his normal Harakiri just has him perform the Spinning Harakiri instead.
  +
**Jun's move set has some changes between both games: ''Tekken Special'' has her Spinning High Kick while ''Tekken 2'' has her Windmill Kick into Tooth Fairy combo. Also in ''Tekken 2'', her two-hit punch combo has her repeating her left punch twice with Whiplash using a different command.
  +
*The soundtrack is completely different between both games: ''Tekken 2'' reuses from ''Virtua Fighter 2 VS Tekken 2'' and ''Rockman X3 ''whereas ''Tekken Special'' appears to have ripped the soundtrack from ''Fighters Megamix''.
  +
*In ''Tekken 2'', everyone has their original stage while ''Tekken Special'' mixes them up and mostly has sub-bosses' stages.
  +
*''Tekken 2''<nowiki>'s</nowiki> ending has the text animated and placed higher up.
   
  +
== Trivia ==
An additional background is present in the ROM but cannot be accessed in normal gameplay.
 
  +
*A title hack exists known as ''Tekken 3 Special'' which appears to be more known. This hack increases the resolution of the title screen (and the options screen, creating some empty space) to accommodate for the "3" in the title. However, this, in turn, makes the menu and the title screen off-center.
 
*Wang Jinrei's stage is present in the ROM but cannot be accessed during normal gameplay.
  +
*There's an unused character in the ROM: Jack-2. You can access him by changing the value in the RAM address 0x020A (or 0x030A for 2P) to 09 while on the character select. He appears to be completely functional although many of his special move commands don't seem to match with his original move commands. If the second player selects him, he uses Wang's unused stage.
  +
*Lei Wulong's name (as Lei) can be found in the ROM with the other HUD names. Unlike Jack-2 however, there doesn't seem to be any other remnants of him other than his name.
  +
*The idea of projectiles used in a ''Tekken'' game predates ''[[w:c:tekken:Tekken 5|Tekken 5]]'', where the final boss Jinpachi Mishima was the first official character in the series to use projectiles.
  +
*The back of the cartridge has some screenshots and the title logo from ''Tekken 2'', but the character artwork was taken from the PSX cover of ''Tekken 1''.
  +
*Voice samples for the ''Tekken 2'' announcer are in the ROM, but aren't heard in-game, possibly due to a programming bug. The ''Tekken 2'' announcer would see the light of day in later games using the [[Mega Drive Fighting Engine]], such as ''Mighty Morphin Power Rangers - The Fighting Edition''.
   
 
== Gallery ==
Although the music appears to be original, it is unknown if it was used in the [[Tekken 2 (SNES)|SNES version]] as well, or any other other pirate games.
 
  +
<gallery>
 
  +
Tekken3SpecialTitle.png|''Tekken 3 Special''<nowiki>'</nowiki>s title screen.
The cartridge size for Tekken 3 Special is the same as the [[Tekken 2 (SNES)|SNES version]], yet that version has only 6 characters.
 
 
21105165677360 704.jpg|Box and Cartridge.
 
 
21105165677360 373.jpg|Back view.
The backgrounds loop.
 
 
==Gallery==
 
<gallery captionalign="left">
 
21105165677360_704.jpg|Box and Cartridge
 
21105165677360_373.jpg|Back view
 
 
</gallery>
 
</gallery>
 
[[Category:Games]]
 
[[Category:Mega Drive/Genesis games]]
 
[[Category:Mega Drive/Genesis games]]
[[Category:Games]]
 
 
[[Category:Fighting games]]
 
[[Category:Fighting games]]
  +
[[Category:Gamtec]]
 
[[Category:Tekken games]]
 
[[Category:Tekken games]]
  +
[[Category:1996 video games]]
  +
[[Category:1997 video games]]
  +
[[Category:Ports]]

Revision as of 20:21, 9 August 2020

Tekken Special is a bootleg port of Tekken 2 for the Mega Drive. It is the Mega Drive counterpart to Tekken 2.

Overview

Tekken3SpecialGameplay

Tekken 3 Special's Gameplay. Note the fireball attack, which wasn't in Tekken 2.

The game's engine is heavily based on Virtua Fighter 2 VS Tekken 2 which in turn, inherits the Virtua Fighter 2 control scheme (A to block, B to punch, C to kick), the 2D fighting gameplay (automatic turning around, stages looping forever) and many of its other flaws (such as only being able to jump attack when pressing the attack button at the same time you jump, combos not connecting properly). The only notable changes are the inclusion of an actual jump punch, the recover attack command has been changed (to Up + B) and being unable to get hit while you're down. However, there's a new bug where if you get hit in the middle of the walk, you don't get interrupted.

The Tekken cast from Virtua Fighter 2 VS Tekken 2 returns, retaining their original moves (although some of their move commands have been changed for unknown reasons). This game also adds Yoshimitsu, Nina Williams, and Marshall Law as well to the roster. For whatever reason, except for Law and Kazuya, all the characters now have a projectile attack despite never having one in the original Tekken 2.

Arcade mode consists of fighting a pre-determined order of characters (although the order depends on said character) that leads to a simple screen saying "Congratulations!". The AI is notably cheap as they can block during any grounded attack and pull out special moves with ease and juggle you.

The fighters' graphics are now 2D sprites based on their 3D models. The original Tekken cast from Virtua Fighter 2 VS Tekken 2 seem to use the same bases (complete with alternate outfits and the wrong color for Heihachi) but have been completely redrawn and reanimated. The stages seem to be screenshots digitized and mirrored horizontally and lack any kind of animation. The sound engine is from High Seas Havoc this time around and most of the tracks seem to be from Fighters Megamix and Sonic the Fighters.

Movelists

Kazuya Mishima

  • Demon Slayer - B, C, B (Only the first two punches.)
  • Dragon Uppercut - Forward, Down, Down-Forward, Forward + B
  • Left Splits Kick - Forward, Down, Down-Forward, Forward + C
  • Leaping Side Kick - Forward, Forward, Forward, C
  • Dragon Punch into Sweep Kick - Forward, Down, Forward, B + C
  • Lightning Screw Uppercut - Back, Down-Back, Down, Down-Forward, Forward, B or Back, Forward + C or Back + B + C
  • Rising Sun - Forward, C, C, C, C (Lacks the jump kick and goes straight into the two sweep kicks.)

Lee Chaolan

  • Crescent Kick - C, Up, C (Only performs the flip kick.)
  • Shaolin Spin Kick - C, C, B. C
  • Rave War Combo - Forward, B, B, B
  • Left Splits Kick - Forward, Down, Down-Forward, Forward + C
  • Spinning Slide Kick - Down, Neutral, Down-Forward, C (Makes Lee hop into the air instead.)
  • Silver Cyclone - Down + B + C
  • Projectile - Forward, Back, Down-Back, Down, Down-Forward, Forward + B

Paul Phoenix

  • Jab + Straight - B, C, B
  • Flash Elbow - Forward, Back, B
  • Hammer Punch - Down, B+C
  • Phoenix Smasher - Down, Down-Forward, Forward + B
  • Neutron Bomb - Forward, Forward, C
  • Shredder - Back, C, C
  • Triple Kick Combo - Forward, C, C, Forward, C
  • Burning Fist - Back + B + C
  • Projectile - Forward, Back, Down-Back, Down, Down-Forward, Forward + B

Jun Kazama

  • Whiplash - B, C, B
  • Double Lift Kick - Down + B + C
  • 3 Ring Circus - B + C, B (First two parts.)
  • 3 Ring Circus - B + C, B, C
  • Tooth Fairy - Forward, B + C
  • Scissor Spin Kick - Forward + C
  • Windmill Kick - Back + C
  • Spinning High Kick - Back, Down-Back, Down, Down-Forward, Forward + C

Yoshimitsu

  • 3 Kick Combo - C, C, C
  • Knee Bash - Forward, Forward, C
  • Harakiri - Down, B+C (Yoshimitsu will turn around unlike the normal Harakiri in Tekken 2.)
  • Sword Poke - Back, Back + B
  • Stone Fist - Back, B, B, B
  • Shark Attack Blow - Forward, Forward, B+C, B+C, B+C
  • Spinning Harakiri - Forward, B + C
  • Roll + Swipe - Back, Down-Back, Down, Down-Forward, Forward, B

Heihachi Mishima

  • Flash Punch Combo - B, B, C, B
  • Dragon Uppercut - Forward, Down, Down-Forward + B
  • Heavy Power Punch - Down, Forward, B
  • Jumping Mid Kick - Forward + C
  • Axe Kick - Forward, Down, Down-Forward + C
  • Spinning Demon - Forward, Down, Down-Forward + C, C, C (This move seems (near?) impossible to pull off due to the command buffer.)
  • Lightning Hammer - Down + B + C
  • Lighting Wave - Forward, Forward, Forward, Forward, C

Nina Williams

  • Blonde Bomb - Forward, Forward, B + C
  • Fireball - Back, Down, Forward, B
  • Left Backhand Body Blow - Back, B
  • Can Opener - Forward, C, B, C (Nina performs the other kicks in mid-air since she jumps rather high.)
  • Winding Kick Combo - Down, C, B, Forward, C
  • Hunting Swan - Down, B + C
  • Creeping Snake - Down, C, B, B, C
  • Flash Kicks - Down, C, C, C, C
  • Jail Crusher - B, B, Down, C, C

Marshall Law

  • Rave War Combo - B, B, C, B
  • Triple Head Kick - C, C, C
  • Running Side Kick - Forward, Forward, Forward, C
  • Catapult Kick Low - Down, Up + C
  • Shin Kick, High Kick, Mid Kick - Down, C, C, C
  • Charge Power Punch - Down-Back, B + C
  • Flaming Kick - Left, Right, C (Seems to be an original move, not from Tekken 2.)
  • Back Flipper - B + C, C
  • Crescent Kick - C, B + C
  • Front Kick to Somersault - Forward, C, C
  • Shin Kick, High Kick, Mid Kick, Flip Kick - Down, C, C, C, C

Stages

  • Kazuya Mishima - Jun Kazama's stage (same theme as Law)
  • Lee Chaolan - Paul Phoenix's stage (Theme: Theme of Bahn from Fighting Vipers)
  • Paul Phoenix - Lee Chaolan's stage
  • Jun Kazama - Prototype Jack's stage (Theme: Theme of Raxel from Fighting Vipers)
  • Yoshimitsu - Baek Doo San's stage (Theme: Theme of Pai from Virtua Fighter 2)
  • Heihachi Mishima - Kunimitsu's stage (Theme: South Island from Sonic the Fighters)
  • Nina Williams - Ganryu's stage (Theme: Flying Carpet from Sonic the Fighters)
  • Marshall Law - Kuma's stage (Theme: Theme of Grace from Fighting Vipers)

Differences with Tekken Special

  • Tekken Special controls and mechanics are based on Virtua Fighter 2's due to the fact it was built off of Virtua Fighter 2 VS Tekken 2 while Tekken 2 sticks closer to the original game.
  • Tekken Special adds Nina Williams and Marshall Law on the roster.
    • Tekken 2 doesn't seem to have any leftovers of these two characters and given their sprite style, they may have been intended to be Mega Drive-exclusive.
  • Both games have slightly different move commands. Tekken 2 uses commands that are closer to the original game while Tekken Special seems to slightly modify some of the commands.
  • Both games have some differences in the move sets:
    • Tekken Special adds a bunch of moves not found in the original Tekken 2, most notably projectiles for most of the cast. Yoshimitsu ends up gaining another special attack where he rolls along the ground and slashes at the end of it.
    • Yoshimitsu has his normal Harakiri in Tekken Special with his Spinning Harakiri being a separate move command. In Tekken 2, the command for his normal Harakiri just has him perform the Spinning Harakiri instead.
    • Jun's move set has some changes between both games: Tekken Special has her Spinning High Kick while Tekken 2 has her Windmill Kick into Tooth Fairy combo. Also in Tekken 2, her two-hit punch combo has her repeating her left punch twice with Whiplash using a different command.
  • The soundtrack is completely different between both games: Tekken 2 reuses from Virtua Fighter 2 VS Tekken 2 and Rockman X3 whereas Tekken Special appears to have ripped the soundtrack from Fighters Megamix.
  • In Tekken 2, everyone has their original stage while Tekken Special mixes them up and mostly has sub-bosses' stages.
  • Tekken 2's ending has the text animated and placed higher up.

Trivia

  • A title hack exists known as Tekken 3 Special which appears to be more known. This hack increases the resolution of the title screen (and the options screen, creating some empty space) to accommodate for the "3" in the title. However, this, in turn, makes the menu and the title screen off-center.
  • Wang Jinrei's stage is present in the ROM but cannot be accessed during normal gameplay.
  • There's an unused character in the ROM: Jack-2. You can access him by changing the value in the RAM address 0x020A (or 0x030A for 2P) to 09 while on the character select. He appears to be completely functional although many of his special move commands don't seem to match with his original move commands. If the second player selects him, he uses Wang's unused stage.
  • Lei Wulong's name (as Lei) can be found in the ROM with the other HUD names. Unlike Jack-2 however, there doesn't seem to be any other remnants of him other than his name.
  • The idea of projectiles used in a Tekken game predates Tekken 5, where the final boss Jinpachi Mishima was the first official character in the series to use projectiles.
  • The back of the cartridge has some screenshots and the title logo from Tekken 2, but the character artwork was taken from the PSX cover of Tekken 1.
  • Voice samples for the Tekken 2 announcer are in the ROM, but aren't heard in-game, possibly due to a programming bug. The Tekken 2 announcer would see the light of day in later games using the Mega Drive Fighting Engine, such as Mighty Morphin Power Rangers - The Fighting Edition.

Gallery