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(Moved some crap around, added the differences from Tekken 2 (SNES), fixed move names and removed unnecessary neutral commands)
(A bunch of grammatical fixes.)
 
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|sound = ''High Seas Havoc''
 
|sound = ''High Seas Havoc''
 
|alt = ''Tekken 3 Special''
 
|alt = ''Tekken 3 Special''
}}'''''Tekken Special''''' is a bootleg port of [[Wikipedia:Tekken 2|''Tekken 2'']] for the Mega Drive. It is the Mega Drive counterpart to [[Tekken 2 (SNES)|''Tekken 2'']].
+
}}
  +
'''''Tekken Special''''' is a bootleg port of [[Wikipedia:Tekken 2|''Tekken 2'']] for the Mega Drive. It is the Mega Drive counterpart to [[Tekken 2 (SNES)|''Tekken 2'']].
   
 
== Overview ==
 
== Overview ==
 
[[File:Tekken3SpecialGameplay.png|thumb|left|200px|''Tekken 3'' Special's Gameplay. Note the fireball attack, which wasn't in ''Tekken 2''.]]
 
[[File:Tekken3SpecialGameplay.png|thumb|left|200px|''Tekken 3'' Special's Gameplay. Note the fireball attack, which wasn't in ''Tekken 2''.]]
The game's engine is heavily based on [[Virtua Fighter 2 VS Tekken 2|''Virtua Fighter 2 VS Tekken 2'']] which in turn, inherits the ''Virtua Fighter 2'' control scheme ('''A''' to block, '''B''' to punch, '''C''' to kick), the 2D fighting gameplay (automatic turning around, stages looping forever) and many of its other flaws (such as only being able to jump attack when pressing the attack button at the same time you jump, combos not connecting properly). The only notable changes is the inclusion of an actual jump punch, the recover attack command has been changed (to '''Up + B''') and being unable to get hit while you're down. However, there's a new bug where if you get hit in the middle of the walk, you don't get interrupted.
+
The game's engine is heavily based on [[Virtua Fighter 2 VS Tekken 2|''Virtua Fighter 2 VS Tekken 2'']] which in turn, inherits the ''Virtua Fighter 2'' control scheme ('''A''' to block, '''B''' to punch, '''C''' to kick), the 2D fighting gameplay (automatic turning around, stages looping forever) and many of its other flaws (such as only being able to jump attack when pressing the attack button at the same time you jump, combos not connecting properly). The only notable changes are the inclusion of an actual jump punch, the recover attack command has been changed (to '''Up + B''') and being unable to get hit while you're down. However, there's a new bug where if you get hit in the middle of the walk, you don't get interrupted.
   
The ''Tekken'' cast from ''Virtua Fighter 2 VS Tekken 2'' returns, retaining their original moves (although some of their move commands have been changed for unknown reasons). This game also adds Yoshimitsu, Nina Williams and Marshall Law as well to the roster. For whatever reason, with the exception of Law all the characters now have a projectile attack despite never having one in the original ''Tekken 2''.
+
The ''Tekken'' cast from ''Virtua Fighter 2 VS Tekken 2'' returns, retaining their original moves (although some of their move commands have been changed for unknown reasons). This game also adds Yoshimitsu, Nina Williams, and Marshall Law as well to the roster. For whatever reason, except for Law and Kazuya, all the characters now have a projectile attack despite never having one in the original ''Tekken 2''.
   
Arcade mode basically consists of fighting a pre-determined order of characters (although the order depends on said character) that leads to a simple screen saying "Congratulations!". The AI is notably cheap as they can block during any grounded attack and pull out special moves with ease and juggle you.
+
Arcade mode consists of fighting a pre-determined order of characters (although the order depends on said character) that leads to a simple screen saying "Congratulations!". The AI is notably cheap as they can block during any grounded attack and pull out special moves with ease and juggle you.
   
The fighters' graphics are now 2D sprites based on their 3D models. The original ''Tekken'' cast from ''Virtua Fighter 2 VS Tekken 2'' seem to use the same bases (complete with alternate outfits and the wrong color for Heihachi) but have been completely redrawn and reanimated. The stages seem to be screenshots digitized and mirrored horizontally and lack any kind of animation. The sound engine is from ''High Seas Havoc'' this time around and most of the tracks seem to be original save for two that are from ''Sonic the Fighters''.
+
The fighters' graphics are now 2D sprites based on their 3D models. The original ''Tekken'' cast from ''Virtua Fighter 2 VS Tekken 2'' seem to use the same bases (complete with alternate outfits and the wrong color for Heihachi) but have been completely redrawn and reanimated. The stages seem to be screenshots digitized and mirrored horizontally and lack any kind of animation. The sound engine is from ''High Seas Havoc'' this time around and most of the tracks seem to be from ''Fighters Megamix.''
   
== Movesets ==
+
== Movelists ==
 
'''Kazuya Mishima'''
 
'''Kazuya Mishima'''
*Demon Slayer (Only the first two punches) - '''B, C, B'''
+
*Demon Slayer - '''B, C, B '''(Only the first two punches.)
 
*Dragon Uppercut - '''Forward, Down, Down-Forward, Forward + B'''
 
*Dragon Uppercut - '''Forward, Down, Down-Forward, Forward + B'''
 
*Left Splits Kick - '''Forward, Down, Down-Forward, Forward + C'''
 
*Left Splits Kick - '''Forward, Down, Down-Forward, Forward + C'''
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'''Lee Chaolan'''
 
'''Lee Chaolan'''
*Crescent Kick (Only performs the flip kick) - '''C, Up, C'''
+
*Crescent Kick - '''C, Up, C''' (Only performs the flip kick.)
 
*Shaolin Spin Kick - '''C, C, B. C'''
 
*Shaolin Spin Kick - '''C, C, B. C'''
 
*Rave War Combo - '''Forward, B, B, B'''
 
*Rave War Combo - '''Forward, B, B, B'''
 
*Left Splits Kick - '''Forward, Down, Down-Forward, Forward + C'''
 
*Left Splits Kick - '''Forward, Down, Down-Forward, Forward + C'''
*Spinning Slide Kick - '''Down, Neutral, Down-Forward, C''' (Makes Lee hop into the air instead)
+
*Spinning Slide Kick - '''Down, Neutral, Down-Forward, C''' (Makes Lee hop into the air instead.)
 
*Silver Cyclone - '''Down + B + C'''
 
*Silver Cyclone - '''Down + B + C'''
 
*Projectile - '''Forward, Back, Down-Back, Down, Down-Forward, Forward + B'''
 
*Projectile - '''Forward, Back, Down-Back, Down, Down-Forward, Forward + B'''
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*Whiplash - '''B, C, B'''
 
*Whiplash - '''B, C, B'''
 
*Double Lift Kick - '''Down + B + C'''
 
*Double Lift Kick - '''Down + B + C'''
*3 Ring Circus (First two parts) - '''B + C, B'''
+
*3 Ring Circus - '''B + C, B''' (First two parts.)
 
*3 Ring Circus - '''B + C, B, C'''
 
*3 Ring Circus - '''B + C, B, C'''
 
*Tooth Fairy - '''Forward, B + C'''
 
*Tooth Fairy - '''Forward, B + C'''
 
*Scissor Spin Kick - '''Forward + C'''
 
*Scissor Spin Kick - '''Forward + C'''
 
*Windmill Kick - '''Back + C'''
 
*Windmill Kick - '''Back + C'''
*Spinning High Kick - '''Back, Down-Back, Down, Down-Forward, Forward + C'''
+
*Spinning High Kick - '''Back, Down-Back, Down, Down-Forward, Forward + C '''(Seems to be an original move and not from ''Tekken 2''.)
   
 
'''Yoshimitsu'''
 
'''Yoshimitsu'''
 
*3 Kick Combo - '''C, C, C'''
 
*3 Kick Combo - '''C, C, C'''
 
*Knee Bash - '''Forward, Forward, C'''
 
*Knee Bash - '''Forward, Forward, C'''
*Harakiri - '''Down, B+C''' (Yoshimitsu will actually turn around unlike the normal Harakiri in ''Tekken 2''.)
+
*Harakiri - '''Down, B+C''' (Yoshimitsu will turn around unlike the normal Harakiri in ''Tekken 2''.)
 
*Sword Poke - '''Back, Back + B'''
 
*Sword Poke - '''Back, Back + B'''
 
*Stone Fist - '''Back, B, B, B'''
 
*Stone Fist - '''Back, B, B, B'''
 
*Shark Attack Blow - '''Forward, Forward, B+C, B+C, B+C'''
 
*Shark Attack Blow - '''Forward, Forward, B+C, B+C, B+C'''
 
*Spinning Harakiri - '''Forward, B + C'''
 
*Spinning Harakiri - '''Forward, B + C'''
*Roll + Swipe - '''Back, Down-Back, Down, Down-Forward, Forward, B''' (Seems to be an original move and not from ''Tekken 2''
+
*Roll + Swipe - '''Back, Down-Back, Down, Down-Forward, Forward, B''' (Seems to be an original move and not from ''Tekken 2''.)
   
 
'''Heihachi Mishima'''
 
'''Heihachi Mishima'''
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*Jumping Mid Kick - '''Forward + C'''
 
*Jumping Mid Kick - '''Forward + C'''
 
*Axe Kick - '''Forward, Down, Down-Forward + C'''
 
*Axe Kick - '''Forward, Down, Down-Forward + C'''
*Rising Sun - '''Forward, Down, Down-Forward + C, C, C''' (This move seems (near?) impossible to pull off due to the command buffer.)
+
*Spinning Demon - '''Forward, Down, Down-Forward + C, C, C''' (This move seems (near?) impossible to pull off due to the command buffer.)
 
*Lightning Hammer - '''Down + B + C'''
 
*Lightning Hammer - '''Down + B + C'''
 
*Lighting Wave - '''Forward, Forward, Forward, Forward, C'''
 
*Lighting Wave - '''Forward, Forward, Forward, Forward, C'''
   
 
'''Nina Williams'''
 
'''Nina Williams'''
*Blonde Bomb - '''Forward, Forward, Punch + Kick'''
+
*Blonde Bomb - '''Forward, Forward, B + C'''
 
*Fireball - '''Back, Down, Forward, B'''
 
*Fireball - '''Back, Down, Forward, B'''
 
*Left Backhand Body Blow - '''Back, B'''
 
*Left Backhand Body Blow - '''Back, B'''
*Can Opener - '''Forward, Kick, Punch, Kick''' (Nina performs the other kicks in mid-air since she jumps rather high)
+
*Can Opener - '''Forward, C, B, C''' (Nina performs the other kicks in mid-air since she jumps rather high.)
*Winding Kick Combo - '''Down, Kick, Punch, Forward, Kick'''
+
*Winding Kick Combo - '''Down, C, B, Forward, C'''
*Hunting Swan - '''Down, Punch + Kick'''
+
*Hunting Swan - '''Down, B + C'''
*Creeping Snake - '''Down, Kick, Punch, Punch, Kick'''
+
*Creeping Snake - '''Down, C, B, B, C'''
 
*Flash Kicks - '''Down, C, C, C, C'''
 
*Flash Kicks - '''Down, C, C, C, C'''
*Jail Crusher - '''Punch, Punch, Down, Kick, Kick'''
+
*Jail Crusher - '''B, B, Down, C, C'''
   
 
'''Marshall Law'''
 
'''Marshall Law'''
 
*Rave War Combo - '''B, B, C, B'''
 
*Rave War Combo - '''B, B, C, B'''
*Back, '''C, C, C'''
+
*Triple Head Kick -''' '''C, C, C''''''
 
*Running Side Kick - '''Forward, Forward, Forward, C'''
 
*Running Side Kick - '''Forward, Forward, Forward, C'''
 
*Catapult Kick Low - '''Down, Up + C'''
 
*Catapult Kick Low - '''Down, Up + C'''
 
*Shin Kick, High Kick, Mid Kick - '''Down, C, C, C'''
 
*Shin Kick, High Kick, Mid Kick - '''Down, C, C, C'''
 
*Charge Power Punch - '''Down-Back, B + C'''
 
*Charge Power Punch - '''Down-Back, B + C'''
*Flaming Kick - '''Left, Right, C''' (Seems to be an original move and not from ''Tekken 2'')
+
*Flaming Kick - '''Left, Right, C''' (Seems to be an original move and not from ''Tekken 2''.)
*Triple Head Kick - '''C, C, C'''
 
 
*Back Flipper - '''B + C, C'''
 
*Back Flipper - '''B + C, C'''
 
*Crescent Kick - '''C, B + C'''
 
*Crescent Kick - '''C, B + C'''
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== Stages ==
 
== Stages ==
*Kazuya Mishima - Jun Kazama's stage
+
*Kazuya Mishima - Jun Kazama's stage (same theme as Law)
*Lee Chaolan - Paul Phoenix's stage
+
*Lee Chaolan - Paul Phoenix's stage (Theme: Theme of Bahn from ''Fighting Vipers)''
 
*Paul Phoenix - Lee Chaolan's stage
 
*Paul Phoenix - Lee Chaolan's stage
*Jun Kazama - Prototype Jack's stage
+
*Jun Kazama - Prototype Jack's stage (Theme: Theme of Raxel from ''Fighting Vipers)''
*Yoshimitsu - Baek Doo San's stage
+
*Yoshimitsu - Baek Doo San's stage (Theme: Theme of Pai from ''Virtua Fighter 2'')
 
*Heihachi Mishima - Kunimitsu's stage (Theme: South Island from ''Sonic the Fighters'')
 
*Heihachi Mishima - Kunimitsu's stage (Theme: South Island from ''Sonic the Fighters'')
 
*Nina Williams - Ganryu's stage (Theme: Flying Carpet from ''Sonic the Fighters'')
 
*Nina Williams - Ganryu's stage (Theme: Flying Carpet from ''Sonic the Fighters'')
*Marshall Law - Kuma's stage
+
*Marshall Law - Kuma's stage (Theme: Theme of Grace from ''Fighting Vipers'')
   
 
== Differences with ''Tekken Special'' ==
 
== Differences with ''Tekken Special'' ==
*''Tekken Special'' controls and mechanics are based on ''Virtua Fighter 2''<nowiki>'</nowiki>s due to the fact it was built off of ''Virtua Fighter 2 VS Tekken 2''. ''Tekken 2'' sticks closer to the original game.
+
*''Tekken Special'' controls and mechanics are based on ''Virtua Fighter 2''<nowiki>'</nowiki>s due to the fact it was built off of ''Virtua Fighter 2 VS Tekken 2'' while ''Tekken 2'' sticks closer to the original game.
 
*''Tekken Special'' adds Nina Williams and Marshall Law on the roster.
 
*''Tekken Special'' adds Nina Williams and Marshall Law on the roster.
 
**''Tekken 2'' doesn't seem to have any leftovers of these two characters and given their sprite style, they may have been intended to be Mega Drive-exclusive.
 
**''Tekken 2'' doesn't seem to have any leftovers of these two characters and given their sprite style, they may have been intended to be Mega Drive-exclusive.
 
*Both games have slightly different move commands. ''Tekken 2'' uses commands that are closer to the original game while ''Tekken Special'' seems to slightly modify some of the commands.
 
*Both games have slightly different move commands. ''Tekken 2'' uses commands that are closer to the original game while ''Tekken Special'' seems to slightly modify some of the commands.
*Both games have some differences in the movesets:
+
*Both games have some differences in the move sets:
 
**''Tekken Special'' adds a bunch of moves not found in the original ''Tekken 2'', most notably projectiles for most of the cast. Yoshimitsu ends up gaining another special attack where he rolls along the ground and slashes at the end of it.
 
**''Tekken Special'' adds a bunch of moves not found in the original ''Tekken 2'', most notably projectiles for most of the cast. Yoshimitsu ends up gaining another special attack where he rolls along the ground and slashes at the end of it.
 
**Yoshimitsu has his normal Harakiri in ''Tekken Special'' with his Spinning Harakiri being a separate move command. In ''Tekken 2'', the command for his normal Harakiri just has him perform the Spinning Harakiri instead.
 
**Yoshimitsu has his normal Harakiri in ''Tekken Special'' with his Spinning Harakiri being a separate move command. In ''Tekken 2'', the command for his normal Harakiri just has him perform the Spinning Harakiri instead.
**Jun's moveset has some changes between both games: ''Tekken Special'' has her Spinning High Kick while ''Tekken 2'' has her Windmill Kick into Tooth Fairy combo. Also in ''Tekken 2'', her two-hit punch combo has her repeating her left punch twice with Whiplash using a different command.
+
**Jun's move set has some changes between both games: ''Tekken Special'' has her Spinning High Kick while ''Tekken 2'' has her Windmill Kick into Tooth Fairy combo. Also in ''Tekken 2'', her two-hit punch combo has her repeating her left punch twice with Whiplash using a different command.
*The soundtrack is completely different between both games. ''Tekken 2'' reuses from ''Virtua Fighter 2 VS Tekken 2'' and ''Rockman X3''. ''Tekken Special'' appears to have a mostly original soundtrack save for two tracks from ''Sonic the Fighters''.
+
*The soundtrack is completely different between both games: ''Tekken 2'' reuses from ''Virtua Fighter 2 VS Tekken 2'' and ''Rockman X3 ''whereas ''Tekken Special'' appears to have ripped the soundtrack from ''Fighters Megamix''.
 
*In ''Tekken 2'', everyone has their original stage while ''Tekken Special'' mixes them up and mostly has sub-bosses' stages.
 
*In ''Tekken 2'', everyone has their original stage while ''Tekken Special'' mixes them up and mostly has sub-bosses' stages.
 
*''Tekken 2''<nowiki>'s</nowiki> ending has the text animated and placed higher up.
 
*''Tekken 2''<nowiki>'s</nowiki> ending has the text animated and placed higher up.
   
 
== Trivia ==
 
== Trivia ==
*A title hack exists known as ''Tekken 3 Special'' which appears to be more known. This hack increases the resolution of the title screen (and the options screen, creating some empty space) in order to accommodate for the "3" in the title. However, this in turn makes the menu and the title screen off-center.
+
*A title hack exists known as ''Tekken 3 Special'' which appears to be more known. This hack increases the resolution of the title screen (and the options screen, creating some empty space) to accommodate for the "3" in the title. However, this, in turn, makes the menu and the title screen off-center.
*Wang Jinrei's stage is present in the ROM but cannot be accessed in normal gameplay.
+
*Wang Jinrei's stage is present in the ROM but cannot be accessed during normal gameplay.
*Jack-2's (as Jack) and Lei Wulong's (as Lei) names can be found in the ROM with the other HUD names but obviously these characters didn't make it in.
+
*There's an unused character in the ROM: Jack-2. You can access him by changing the value in the RAM address 0x020A (or 0x030A for 2P) to 09 while on the character select. He appears to be completely functional although many of his special move commands don't seem to match with his original move commands. If the second player selects him, he uses Wang's unused stage.
  +
*Lei Wulong's name (as Lei) can be found in the ROM with the other HUD names. Unlike Jack-2 however, there doesn't seem to be any other remnants of him other than his name.
  +
*The idea of projectiles used in a Tekken game wasn't officially acknowledged until ''[[w:c:tekken:Tekken 5|Tekken 5]]'', where the final boss Jinpachi Mishima was the first character in the series to use projectiles.
  +
*The back of the cartridge has some screenshots and the title logo from ''Tekken 2'', but the character artwork was taken from the PSX cover of ''Tekken 1''.
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
  +
Tekken3SpecialTitle.png|''Tekken 3 Special''<nowiki>'</nowiki>s title screen.
 
21105165677360 704.jpg|Box and Cartridge.
 
21105165677360 704.jpg|Box and Cartridge.
 
21105165677360 373.jpg|Back view.
 
21105165677360 373.jpg|Back view.
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[[Category:Gamtec]]
 
[[Category:Gamtec]]
 
[[Category:Tekken games]]
 
[[Category:Tekken games]]
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[[Category:1996 video games]]
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[[Category:1997 video games]]
  +
[[Category:Ports]]

Latest revision as of 00:29, February 23, 2020

Tekken Special
TekkenSpecial TitleScreen
Tekken Special's title screen.
Developer Gamtec(?)
Console Sega Mega Drive
Date 1996 or 1997
Engine Mega Drive Fighting Engine
Sound engine High Seas Havoc
Alternate names/hacks Tekken 3 Special

Tekken Special is a bootleg port of Tekken 2 for the Mega Drive. It is the Mega Drive counterpart to Tekken 2.

Overview Edit

Tekken3SpecialGameplay

Tekken 3 Special's Gameplay. Note the fireball attack, which wasn't in Tekken 2.

The game's engine is heavily based on Virtua Fighter 2 VS Tekken 2 which in turn, inherits the Virtua Fighter 2 control scheme (A to block, B to punch, C to kick), the 2D fighting gameplay (automatic turning around, stages looping forever) and many of its other flaws (such as only being able to jump attack when pressing the attack button at the same time you jump, combos not connecting properly). The only notable changes are the inclusion of an actual jump punch, the recover attack command has been changed (to Up + B) and being unable to get hit while you're down. However, there's a new bug where if you get hit in the middle of the walk, you don't get interrupted.

The Tekken cast from Virtua Fighter 2 VS Tekken 2 returns, retaining their original moves (although some of their move commands have been changed for unknown reasons). This game also adds Yoshimitsu, Nina Williams, and Marshall Law as well to the roster. For whatever reason, except for Law and Kazuya, all the characters now have a projectile attack despite never having one in the original Tekken 2.

Arcade mode consists of fighting a pre-determined order of characters (although the order depends on said character) that leads to a simple screen saying "Congratulations!". The AI is notably cheap as they can block during any grounded attack and pull out special moves with ease and juggle you.

The fighters' graphics are now 2D sprites based on their 3D models. The original Tekken cast from Virtua Fighter 2 VS Tekken 2 seem to use the same bases (complete with alternate outfits and the wrong color for Heihachi) but have been completely redrawn and reanimated. The stages seem to be screenshots digitized and mirrored horizontally and lack any kind of animation. The sound engine is from High Seas Havoc this time around and most of the tracks seem to be from Fighters Megamix.

Movelists Edit

Kazuya Mishima

  • Demon Slayer - B, C, B (Only the first two punches.)
  • Dragon Uppercut - Forward, Down, Down-Forward, Forward + B
  • Left Splits Kick - Forward, Down, Down-Forward, Forward + C
  • Leaping Side Kick - Forward, Forward, Forward, C
  • Dragon Punch into Sweep Kick - Forward, Down, Forward, B + C
  • Lightning Screw Uppercut - Back, Down-Back, Down, Down-Forward, Forward, B or Back, Forward + C or Back + B + C
  • Rising Sun - Forward, C, C, C, C (Lacks the jump kick and goes straight into the two sweep kicks.)

Lee Chaolan

  • Crescent Kick - C, Up, C (Only performs the flip kick.)
  • Shaolin Spin Kick - C, C, B. C
  • Rave War Combo - Forward, B, B, B
  • Left Splits Kick - Forward, Down, Down-Forward, Forward + C
  • Spinning Slide Kick - Down, Neutral, Down-Forward, C (Makes Lee hop into the air instead.)
  • Silver Cyclone - Down + B + C
  • Projectile - Forward, Back, Down-Back, Down, Down-Forward, Forward + B

Paul Phoenix

  • Jab + Straight - B, C, B
  • Flash Elbow - Forward, Back, B
  • Hammer Punch - Down, B+C
  • Phoenix Smasher - Down, Down-Forward, Forward + B
  • Neutron Bomb - Forward, Forward, C
  • Shredder - Back, C, C
  • Triple Kick Combo - Forward, C, C, Forward, C
  • Burning Fist - Back + B + C
  • Projectile - Forward, Back, Down-Back, Down, Down-Forward, Forward + B

Jun Kazama

  • Whiplash - B, C, B
  • Double Lift Kick - Down + B + C
  • 3 Ring Circus - B + C, B (First two parts.)
  • 3 Ring Circus - B + C, B, C
  • Tooth Fairy - Forward, B + C
  • Scissor Spin Kick - Forward + C
  • Windmill Kick - Back + C
  • Spinning High Kick - Back, Down-Back, Down, Down-Forward, Forward + C (Seems to be an original move and not from Tekken 2.)

Yoshimitsu

  • 3 Kick Combo - C, C, C
  • Knee Bash - Forward, Forward, C
  • Harakiri - Down, B+C (Yoshimitsu will turn around unlike the normal Harakiri in Tekken 2.)
  • Sword Poke - Back, Back + B
  • Stone Fist - Back, B, B, B
  • Shark Attack Blow - Forward, Forward, B+C, B+C, B+C
  • Spinning Harakiri - Forward, B + C
  • Roll + Swipe - Back, Down-Back, Down, Down-Forward, Forward, B (Seems to be an original move and not from Tekken 2.)

Heihachi Mishima

  • Flash Punch Combo - B, B, C, B
  • Dragon Uppercut - Forward, Down, Down-Forward + B
  • Heavy Power Punch - Down, Forward, B
  • Jumping Mid Kick - Forward + C
  • Axe Kick - Forward, Down, Down-Forward + C
  • Spinning Demon - Forward, Down, Down-Forward + C, C, C (This move seems (near?) impossible to pull off due to the command buffer.)
  • Lightning Hammer - Down + B + C
  • Lighting Wave - Forward, Forward, Forward, Forward, C

Nina Williams

  • Blonde Bomb - Forward, Forward, B + C
  • Fireball - Back, Down, Forward, B
  • Left Backhand Body Blow - Back, B
  • Can Opener - Forward, C, B, C (Nina performs the other kicks in mid-air since she jumps rather high.)
  • Winding Kick Combo - Down, C, B, Forward, C
  • Hunting Swan - Down, B + C
  • Creeping Snake - Down, C, B, B, C
  • Flash Kicks - Down, C, C, C, C
  • Jail Crusher - B, B, Down, C, C

Marshall Law

  • Rave War Combo - B, B, C, B
  • Triple Head Kick -' C, C, C'
  • Running Side Kick - Forward, Forward, Forward, C
  • Catapult Kick Low - Down, Up + C
  • Shin Kick, High Kick, Mid Kick - Down, C, C, C
  • Charge Power Punch - Down-Back, B + C
  • Flaming Kick - Left, Right, C (Seems to be an original move and not from Tekken 2.)
  • Back Flipper - B + C, C
  • Crescent Kick - C, B + C
  • Front Kick to Somersault - Forward, C, C
  • Shin Kick, High Kick, Mid Kick, Flip Kick - Down, C, C, C, C

Stages Edit

  • Kazuya Mishima - Jun Kazama's stage (same theme as Law)
  • Lee Chaolan - Paul Phoenix's stage (Theme: Theme of Bahn from Fighting Vipers)
  • Paul Phoenix - Lee Chaolan's stage
  • Jun Kazama - Prototype Jack's stage (Theme: Theme of Raxel from Fighting Vipers)
  • Yoshimitsu - Baek Doo San's stage (Theme: Theme of Pai from Virtua Fighter 2)
  • Heihachi Mishima - Kunimitsu's stage (Theme: South Island from Sonic the Fighters)
  • Nina Williams - Ganryu's stage (Theme: Flying Carpet from Sonic the Fighters)
  • Marshall Law - Kuma's stage (Theme: Theme of Grace from Fighting Vipers)

Differences with Tekken Special Edit

  • Tekken Special controls and mechanics are based on Virtua Fighter 2's due to the fact it was built off of Virtua Fighter 2 VS Tekken 2 while Tekken 2 sticks closer to the original game.
  • Tekken Special adds Nina Williams and Marshall Law on the roster.
    • Tekken 2 doesn't seem to have any leftovers of these two characters and given their sprite style, they may have been intended to be Mega Drive-exclusive.
  • Both games have slightly different move commands. Tekken 2 uses commands that are closer to the original game while Tekken Special seems to slightly modify some of the commands.
  • Both games have some differences in the move sets:
    • Tekken Special adds a bunch of moves not found in the original Tekken 2, most notably projectiles for most of the cast. Yoshimitsu ends up gaining another special attack where he rolls along the ground and slashes at the end of it.
    • Yoshimitsu has his normal Harakiri in Tekken Special with his Spinning Harakiri being a separate move command. In Tekken 2, the command for his normal Harakiri just has him perform the Spinning Harakiri instead.
    • Jun's move set has some changes between both games: Tekken Special has her Spinning High Kick while Tekken 2 has her Windmill Kick into Tooth Fairy combo. Also in Tekken 2, her two-hit punch combo has her repeating her left punch twice with Whiplash using a different command.
  • The soundtrack is completely different between both games: Tekken 2 reuses from Virtua Fighter 2 VS Tekken 2 and Rockman X3 whereas Tekken Special appears to have ripped the soundtrack from Fighters Megamix.
  • In Tekken 2, everyone has their original stage while Tekken Special mixes them up and mostly has sub-bosses' stages.
  • Tekken 2's ending has the text animated and placed higher up.

Trivia Edit

  • A title hack exists known as Tekken 3 Special which appears to be more known. This hack increases the resolution of the title screen (and the options screen, creating some empty space) to accommodate for the "3" in the title. However, this, in turn, makes the menu and the title screen off-center.
  • Wang Jinrei's stage is present in the ROM but cannot be accessed during normal gameplay.
  • There's an unused character in the ROM: Jack-2. You can access him by changing the value in the RAM address 0x020A (or 0x030A for 2P) to 09 while on the character select. He appears to be completely functional although many of his special move commands don't seem to match with his original move commands. If the second player selects him, he uses Wang's unused stage.
  • Lei Wulong's name (as Lei) can be found in the ROM with the other HUD names. Unlike Jack-2 however, there doesn't seem to be any other remnants of him other than his name.
  • The idea of projectiles used in a Tekken game wasn't officially acknowledged until Tekken 5, where the final boss Jinpachi Mishima was the first character in the series to use projectiles.
  • The back of the cartridge has some screenshots and the title logo from Tekken 2, but the character artwork was taken from the PSX cover of Tekken 1.

Gallery Edit

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