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(Updated and added a lot more info regarding the game.)
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{{Infobox game
 
{{Infobox game
 
|name = Tekken 3 Special
 
|name = Tekken 3 Special
|image = File:Tekken3SpecialTitle.png
+
|image = File:TekkenSpecial_TitleScreen.png
 
|imagewidth = 250px
 
|imagewidth = 250px
 
|caption = Tekken 3 Special's title screen.
 
|caption = Tekken 3 Special's title screen.
|publisher =
+
|developer = Gamtec(?)
 
|console = Sega Mega Drive
 
|console = Sega Mega Drive
 
|date = 1996 or 1997
 
|date = 1996 or 1997
 
|engine = [[Mega Drive Fighting Engine]]
 
|engine = [[Mega Drive Fighting Engine]]
|alt = Tekken 3, Tekken Special
+
|sound = ''High Seas Havoc''
}}
+
|alt = ''Tekken 3 Special''
'''''Tekken 3 Special''''' is a pirated fighting game based off [[Wikipedia:Tekken 2|''Tekken 2'']], created for the Mega Drive by an unknown company.
+
}}'''''Tekken 3 Special''''' is a bootleg port of [[Wikipedia:Tekken 2|''Tekken 2'']] for the Mega Drive.
   
 
== Overview ==
 
== Overview ==
The graphics are taken from the original game and simplified, with the characters being original hand drawn 2D sprites made to roughly resemble a the 3D models used in the original arcade board. The backgrounds are simple and not animated, often being mirrored horizontally like many other pirates on the Mega Drive in order to conserve ROM space. Many of the backgrounds appear to utilize poorly digitized elements. The music appears to be original. The ending is a simple "Congratulations" screen.
+
[[File:Tekken3SpecialGameplay.png|thumb|left|200px|''Tekken 3'' Special's Gameplay. Note the fireball attack, which wasn't in ''Tekken 2''.]]
  +
The game's engine is heavily based on [[Virtua Fighter 2 VS Tekken 2|''Virtua Fighter 2 VS Tekken 2'']] which in turn, inherits the ''Virtua Fighter 2'' control scheme ('''A''' to block, '''B''' to punch, '''C''' to kick), the 2D fighting gameplay (automatic turning around, stages looping forever) and many of its other flaws (such as only being able to jump attack when pressing the attack button at the same time you jump, combos not connecting properly). The only notable changes is the inclusion of an actual jump punch, the recover attack command has been changed (to '''Up + B''') and being unable to get hit while you're down. However, there's a new bug where if you get hit in the middle of the walk, you don't get interrupted.
   
The title screen and character icons are taken from the original ''Tekken 2'' and reduced in color. These seem to be the only elements lifted directly from the arcade source.
+
The ''Tekken'' cast from ''Virtua Fighter 2 VS Tekken 2'' returns, retaining their original moves (although some of their move commands have been changed for unknown reasons). This game also adds Yoshimitsu, Nina Williams and Marshall Law as well to the roster. For whatever reason, with the exception of Law all the characters now have a projectile attack despite never having one in the original ''Tekken 2''.
   
== Gameplay / Presentation ==
+
Arcade mode basically consists of fighting a pre-determined order of characters (although the order depends on said character) that leads to a simple screen saying "Congratulations!". The AI is notably cheap as they can block during any grounded attack and pull out special moves with ease and juggle you.
[[File:Tekken3SpecialGameplay.png|thumb|right|200px|''Tekken 3'' Special's Gameplay. Note the fireball attack, which wasn't in ''Tekken 2''.]]
 
The following characters are playable:
 
   
#Kazuya Mishima
+
The fighters' graphics are now 2D sprites based on their 3D models. The original ''Tekken'' cast from ''Virtua Fighter 2 VS Tekken 2'' seem to use the same bases (complete with alternate outfits and the wrong color for Heihachi) but have been completely redrawn and reanimated. The stages seem to be screenshots digitized and mirrored horizontally and lack any kind of animation. The sound engine is from ''High Seas Havoc'' this time around and most of the tracks seem to be original save for two that are from ''Sonic the Fighters''.
#Lee Chaolan
 
#Paul Phoenix
 
#Jun Kazama
 
#Yoshimitsu
 
#Heihachi Mishima
 
#Nina Williams
 
#Marshall Law
 
   
The controls are very limited, with the game lacking support for the Mega Drive's 6-button controller. In this game, the A button blocks, the B button punches and the C button kicks. The blocking is rather broken due to it not working at all if you hold block simultaneously with a direction on the D-pad. Blocking in the SNES version was changed and accomplished by simply holding back or down/back similar to the [[Street Fighter|''Street Fighter'' series]]. Unlike the original game, it seems to be possible to pull off projectile attacks, but the movements to pull these off are unknown. Awkwardly, to jump kick, the player has to press the C button at a specific spot when they're about to jump, which is a common flaw on the [[Mega Drive Fighting Engine|Mega Drive fighting engine]] it was based on.
+
== Movesets ==
  +
'''Kazuya Mishima'''
  +
*Demon Slayer (Only the first two punches) - '''B, C, B'''
  +
*Dragon Uppercut - '''Forward, Down, Down-Forward, Forward + B'''
  +
*Left Splits Kick - '''Forward, Down, Down-Forward, Forward + C'''
  +
*Leaping Side Kick - '''Forward, Forward, Forward, C'''
  +
*Dragon Punch into Sweep Kick - '''Forward, Down, Forward, B + C'''
  +
*Lightning Screw Uppercut - '''Back, Down-Back, Down, Down-Forward, Forward, B''' or '''Back, Forward + C''' or '''Back + B + C'''
  +
*Spinning Demon - '''Forward, C, C, C, C'''
   
Many of the stages in ''Tekken 3 Special'' were Sub-Boss stages in the arcade version of ''Tekken 2'':
+
'''Lee Chaolan'''
  +
*Crescent Kick (Only performs the flip kick) - '''C, Up, C'''
  +
*Shaolin Spin Kick - '''C, C, B. C'''
  +
*Rave War Combo - '''Forward, B, B, B'''
  +
*Left Splits Kick - '''Forward, Down, Down-Forward, Forward + C'''
  +
*Spinning Slide Kick - '''Down, Neutral, Down-Forward, C''' (Makes Lee hop into the air instead)
  +
*Silver Cyclone - '''Down + B + C'''
  +
*Projectile - '''Forward, Back, Down-Back, Down, Down-Forward, Forward + B'''
   
#Kazuya Mishima uses Jun Kazama's stage from Tekken 2
+
'''Paul Phoenix'''
#Lee Chaolan uses Paul Phoenix's stage from Tekken 2
+
*Jab + Straight - '''B, C, B'''
#Paul Phoenix uses (ironically) Lee Chaolan's stage from Tekken 2
+
*Flash Elbow - '''Forward, Back, B'''
#Jun Kazama uses Prototype Jack's stage from Tekken 2
+
*Hammer Punch - '''Down, B+C'''
#Yoshimitsu uses Baek Doo San's stage from Tekken 2
+
*Phoenix Smasher - '''Down, Down-Forward, Forward + B'''
#Heihachi Mishima uses Kunimitsu's stage from Tekken 2
+
*Neutron Bomb - '''Forward, Forward, C'''
#Nina Williams uses Ganryu's stage from Tekken 2
+
*Flying Twin Kicks - '''Back, C, C'''
#Marshall Law uses Kuma's stage from Tekken 2
+
*Triple Kick Combo - '''Forward, C, C, Forward, C'''
#Wang Jinrei's stage is also found in the ROM but unused otherwise
+
*Burning Fist - '''Back + B + C'''
  +
*Projectile - '''Forward, Back, Down-Back, Down, Down-Forward, Forward + B'''
   
The game exists on an entirely 2D plane with no line-sway or dodge moves available, as were included in the SNES version of ''[[Soul Blade]]''.
+
'''Jun Kazama'''
  +
*Whiplash - '''B, C, B'''
  +
*Double Lift Kick - '''Down + B + C'''
  +
*3 Ring Circus (First two parts) - '''B + C, B'''
  +
*3 Ring Circus - '''B + C, B, C'''
  +
*Tooth Fairy - '''Forward, B + C'''
  +
*Scissor Spin Kick - '''Forward + C'''
  +
*Windmill Kick - '''Back + C'''
  +
*Spinning High Kick - '''Back, Down-Back, Down, Down-Forward, Forward + C'''
  +
  +
'''Yoshimitsu'''
  +
*3 Kick Combo - '''C, C, C'''
  +
*Knee Bash - '''Forward, Forward, C'''
  +
*Harakiri - '''Down, Neutral, B+C''' (Yoshimitsu will actually turn around unlike the normal Harakiri in ''Tekken 2''.)
  +
*Sword Poke - '''Back, Back + B'''
  +
*Stone Fist - '''Back, B, B, B'''
  +
*Shark Attack Blow - '''Forward, Forward, B+C, B+C, B+C'''
  +
*Spinning Harakiri - '''Forward, B + C'''
  +
*Roll + Swipe - '''Back, Down-Back, Down, Down-Forward, Forward, B''' (Seems to be an original move and not from ''Tekken 2''
  +
  +
'''Heihachi Mishima'''
  +
*Flash Punch Combo - '''B, B, C, B'''
  +
*Dragon Uppercut - '''Forward, Down, Down-Forward + B'''
  +
*Heavy Power Punch - '''Down, Forward, B'''
  +
*Jumping Mid Kick - '''Forward + C'''
  +
*Axe Kick - '''Forward, Down, Down-Forward + C'''
  +
*Spinning Demon - '''Forward, Down, Down-Forward + C, C, C''' (This move seems (near?) impossible to pull off due to the command buffer. Heihachi also leaps during this.
  +
*Lightning Hammer - '''Down + B + C'''
  +
*Lighting Wave - '''Forward, Forward, Forward, Forward, C'''
  +
  +
'''Nina Williams'''
  +
*Blonde Bomb - '''Forward, Forward, Punch + Kick'''
  +
*Fireball - '''Back, Down, Forward, B'''
  +
*Left Backhand Body Blow - '''Back, Neutral, B'''
  +
*Can Opener - ''Forward, Kick, Punch, Kick'' (Nina performs the other kicks in mid-air since she jumps rather high)
  +
*Winding Kick Combo - ''Down, Neutral, Kick, Punch, Forward, Kick''
  +
*Hunting Swan - ''Down, Neutral + Punch + Kick''
  +
*Creeping Snake - ''Down, Neutral, Kick, Punch, Punch, Kick''
  +
*Flash Kicks - ''Down, Neutral, C, C, C, C''
  +
*Jail Crusher - '''Punch, Punch, Down, Kick, Kick'''
  +
  +
'''Marshall Law'''
  +
*Rave War Combo - '''B, B, C, B'''
  +
*Back, C, C, C
  +
*Running Side Kick - Forward, Forward, Forward, C
  +
*Catapult Kick Low - Down, Up + C
  +
*Shin Kick, High Kick, Mid Kick - Down, Neutral, C, C, C
  +
*Charge Power Punch - Down-Back, Neutral, B + C
  +
*Flaming Kick - Left, Right, C (Seems to be an original move and not from ''Tekken 2'')
  +
*Triple Head Kick - C, C, C
  +
*Back Flipper - B + C, C
  +
*Crescent Kick - C, B + C
  +
*Front Kick to Somersault - Forward, C, C
  +
*Shin Kick, High Kick, Mid Kick, Flip Kick - Down, Neutral, C, C, C, C
  +
  +
== Stages ==
  +
*Kazuya Mishima - Jun Kazama's stage
  +
*Lee Chaolan - Paul Phoenix's stage
  +
*Paul Phoenix - Lee Chaolan's stage
  +
*Jun Kazama - Prototype Jack's stage
  +
*Yoshimitsu - Baek Doo San's stage
  +
*Heihachi Mishima - Kunimitsu's stage (Theme: South Island from '''Sonic the Fighters''')
  +
*Nina Williams - Ganryu's stage (Theme: Flying Carpet from '''Sonic the Fighters''')
  +
*Marshall Law - Kuma's stage
  +
  +
== Connections / Trivia ==
  +
*A title hack exists known as ''Tekken 3 Special'' which appears to be more known. This hack increases the resolution of the title screen (and the options screen, creating some empty space) in order to accommodate for the "3" in the title. However, this in turn makes the menu and the title screen off-center.
  +
*This game has a SNES counterpart known as [[Tekken 2 (SNES)|Tekken 2]]. Unlike most of these Gamtec-related Mega Drive/SNES games, it's unknown if the SNES succeeds this game due to the following reasons:
  +
**''Tekken 2'' obviously sticks with the original title while ''Tekken Special'' is clearly modified from it.
  +
**Nina and Law are missing from ''Tekkebn 2'', both who appear to have a different sprite style from the rest of the cast. There also doesn't seem to be any leftovers for them within ''Tekken 2''<nowiki>'</nowiki>s ROM.
  +
**The SNES port plays much closer to its original source material, sticking with the original commands and ''Tekken''<nowiki>'</nowiki>s own blocking system.
  +
**The soundtrack is completely different in ''Tekken 2'', reusing the compositions from ''Virtua Fighter 2 VS Tekken 2'' and ''[[Rockman X3]]''. It's as if they didn't have access to the Mega Drive's soundtrack at the time and reused from games they made before. (Meanwhile, the SNES version of ''[[Soul Blade]]'' uses the same soundtrack as its Mega Drive counterpart and it succeeds these games.)
  +
*Wang Jinrei's stage is present in the ROM but cannot be accessed in normal gameplay.
  +
*Jack-2's (as Jack) and Lei Wulong's (as Lei) names can be found in the ROM with the other HUD names but obviously these characters didn't make it in.
   
 
== Gallery ==
 
== Gallery ==
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21105165677360 373.jpg|Back view
 
21105165677360 373.jpg|Back view
 
</gallery>
 
</gallery>
 
== Connections / Trivia ==
 
*Due to it being one of the first original pirated fighters for the Mega Drive, it contains custom player sprites that were suprisingly not recycled in any additional games, apart from it's [[Tekken 2 (SNES)|SNES version]]. None of of the sprites for the ''Tekken'' characters are borrowed from [[Virtua Fighter 2 VS Tekken 2|''V.R Fighter VS Taken 2'']].
 
*An additional background is present in the ROM but cannot be accessed in normal gameplay.
 
* Although the music appears to be original, it is unknown if it was used in the SNES version as well, or any other other pirate games.
 
*The cartridge size for Tekken 3 Special is the same as the SNES version, yet that version has only 6 characters.
 
*The backgrounds loop like in many other pirated games being made at the time.
 
*Two of the music tracks featured in-game seem to be arrangements of songs from the Sega AM2 game, Sonic the Fighters.
 
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Mega Drive/Genesis games]]
 
[[Category:Mega Drive/Genesis games]]

Revision as of 02:37, June 30, 2018

Tekken 3 Special
TekkenSpecial TitleScreen
Tekken 3 Special's title screen.
Developer Gamtec(?)
Console Sega Mega Drive
Date 1996 or 1997
Engine Mega Drive Fighting Engine
Sound engine High Seas Havoc
Alternate names/hacks Tekken 3 Special
Tekken 3 Special is a bootleg port of Tekken 2 for the Mega Drive.

Overview

Tekken3SpecialGameplay

Tekken 3 Special's Gameplay. Note the fireball attack, which wasn't in Tekken 2.

The game's engine is heavily based on Virtua Fighter 2 VS Tekken 2 which in turn, inherits the Virtua Fighter 2 control scheme (A to block, B to punch, C to kick), the 2D fighting gameplay (automatic turning around, stages looping forever) and many of its other flaws (such as only being able to jump attack when pressing the attack button at the same time you jump, combos not connecting properly). The only notable changes is the inclusion of an actual jump punch, the recover attack command has been changed (to Up + B) and being unable to get hit while you're down. However, there's a new bug where if you get hit in the middle of the walk, you don't get interrupted.

The Tekken cast from Virtua Fighter 2 VS Tekken 2 returns, retaining their original moves (although some of their move commands have been changed for unknown reasons). This game also adds Yoshimitsu, Nina Williams and Marshall Law as well to the roster. For whatever reason, with the exception of Law all the characters now have a projectile attack despite never having one in the original Tekken 2.

Arcade mode basically consists of fighting a pre-determined order of characters (although the order depends on said character) that leads to a simple screen saying "Congratulations!". The AI is notably cheap as they can block during any grounded attack and pull out special moves with ease and juggle you.

The fighters' graphics are now 2D sprites based on their 3D models. The original Tekken cast from Virtua Fighter 2 VS Tekken 2 seem to use the same bases (complete with alternate outfits and the wrong color for Heihachi) but have been completely redrawn and reanimated. The stages seem to be screenshots digitized and mirrored horizontally and lack any kind of animation. The sound engine is from High Seas Havoc this time around and most of the tracks seem to be original save for two that are from Sonic the Fighters.

Movesets

Kazuya Mishima

  • Demon Slayer (Only the first two punches) - B, C, B
  • Dragon Uppercut - Forward, Down, Down-Forward, Forward + B
  • Left Splits Kick - Forward, Down, Down-Forward, Forward + C
  • Leaping Side Kick - Forward, Forward, Forward, C
  • Dragon Punch into Sweep Kick - Forward, Down, Forward, B + C
  • Lightning Screw Uppercut - Back, Down-Back, Down, Down-Forward, Forward, B or Back, Forward + C or Back + B + C
  • Spinning Demon - Forward, C, C, C, C

Lee Chaolan

  • Crescent Kick (Only performs the flip kick) - C, Up, C
  • Shaolin Spin Kick - C, C, B. C
  • Rave War Combo - Forward, B, B, B
  • Left Splits Kick - Forward, Down, Down-Forward, Forward + C
  • Spinning Slide Kick - Down, Neutral, Down-Forward, C (Makes Lee hop into the air instead)
  • Silver Cyclone - Down + B + C
  • Projectile - Forward, Back, Down-Back, Down, Down-Forward, Forward + B

Paul Phoenix

  • Jab + Straight - B, C, B
  • Flash Elbow - Forward, Back, B
  • Hammer Punch - Down, B+C
  • Phoenix Smasher - Down, Down-Forward, Forward + B
  • Neutron Bomb - Forward, Forward, C
  • Flying Twin Kicks - Back, C, C
  • Triple Kick Combo - Forward, C, C, Forward, C
  • Burning Fist - Back + B + C
  • Projectile - Forward, Back, Down-Back, Down, Down-Forward, Forward + B

Jun Kazama

  • Whiplash - B, C, B
  • Double Lift Kick - Down + B + C
  • 3 Ring Circus (First two parts) - B + C, B
  • 3 Ring Circus - B + C, B, C
  • Tooth Fairy - Forward, B + C
  • Scissor Spin Kick - Forward + C
  • Windmill Kick - Back + C
  • Spinning High Kick - Back, Down-Back, Down, Down-Forward, Forward + C

Yoshimitsu

  • 3 Kick Combo - C, C, C
  • Knee Bash - Forward, Forward, C
  • Harakiri - Down, Neutral, B+C (Yoshimitsu will actually turn around unlike the normal Harakiri in Tekken 2.)
  • Sword Poke - Back, Back + B
  • Stone Fist - Back, B, B, B
  • Shark Attack Blow - Forward, Forward, B+C, B+C, B+C
  • Spinning Harakiri - Forward, B + C
  • Roll + Swipe - Back, Down-Back, Down, Down-Forward, Forward, B (Seems to be an original move and not from Tekken 2

Heihachi Mishima

  • Flash Punch Combo - B, B, C, B
  • Dragon Uppercut - Forward, Down, Down-Forward + B
  • Heavy Power Punch - Down, Forward, B
  • Jumping Mid Kick - Forward + C
  • Axe Kick - Forward, Down, Down-Forward + C
  • Spinning Demon - Forward, Down, Down-Forward + C, C, C (This move seems (near?) impossible to pull off due to the command buffer. Heihachi also leaps during this.
  • Lightning Hammer - Down + B + C
  • Lighting Wave - Forward, Forward, Forward, Forward, C

Nina Williams

  • Blonde Bomb - Forward, Forward, Punch + Kick
  • Fireball - Back, Down, Forward, B
  • Left Backhand Body Blow - Back, Neutral, B
  • Can Opener - Forward, Kick, Punch, Kick (Nina performs the other kicks in mid-air since she jumps rather high)
  • Winding Kick Combo - Down, Neutral, Kick, Punch, Forward, Kick
  • Hunting Swan - Down, Neutral + Punch + Kick
  • Creeping Snake - Down, Neutral, Kick, Punch, Punch, Kick
  • Flash Kicks - Down, Neutral, C, C, C, C
  • Jail Crusher - Punch, Punch, Down, Kick, Kick

Marshall Law

  • Rave War Combo - B, B, C, B
  • Back, C, C, C
  • Running Side Kick - Forward, Forward, Forward, C
  • Catapult Kick Low - Down, Up + C
  • Shin Kick, High Kick, Mid Kick - Down, Neutral, C, C, C
  • Charge Power Punch - Down-Back, Neutral, B + C
  • Flaming Kick - Left, Right, C (Seems to be an original move and not from Tekken 2)
  • Triple Head Kick - C, C, C
  • Back Flipper - B + C, C
  • Crescent Kick - C, B + C
  • Front Kick to Somersault - Forward, C, C
  • Shin Kick, High Kick, Mid Kick, Flip Kick - Down, Neutral, C, C, C, C

Stages

  • Kazuya Mishima - Jun Kazama's stage
  • Lee Chaolan - Paul Phoenix's stage
  • Paul Phoenix - Lee Chaolan's stage
  • Jun Kazama - Prototype Jack's stage
  • Yoshimitsu - Baek Doo San's stage
  • Heihachi Mishima - Kunimitsu's stage (Theme: South Island from Sonic the Fighters)
  • Nina Williams - Ganryu's stage (Theme: Flying Carpet from Sonic the Fighters)
  • Marshall Law - Kuma's stage

Connections / Trivia

  • A title hack exists known as Tekken 3 Special which appears to be more known. This hack increases the resolution of the title screen (and the options screen, creating some empty space) in order to accommodate for the "3" in the title. However, this in turn makes the menu and the title screen off-center.
  • This game has a SNES counterpart known as Tekken 2. Unlike most of these Gamtec-related Mega Drive/SNES games, it's unknown if the SNES succeeds this game due to the following reasons:
    • Tekken 2 obviously sticks with the original title while Tekken Special is clearly modified from it.
    • Nina and Law are missing from Tekkebn 2, both who appear to have a different sprite style from the rest of the cast. There also doesn't seem to be any leftovers for them within Tekken 2's ROM.
    • The SNES port plays much closer to its original source material, sticking with the original commands and Tekken's own blocking system.
    • The soundtrack is completely different in Tekken 2, reusing the compositions from Virtua Fighter 2 VS Tekken 2 and Rockman X3. It's as if they didn't have access to the Mega Drive's soundtrack at the time and reused from games they made before. (Meanwhile, the SNES version of Soul Blade uses the same soundtrack as its Mega Drive counterpart and it succeeds these games.)
  • Wang Jinrei's stage is present in the ROM but cannot be accessed in normal gameplay.
  • Jack-2's (as Jack) and Lei Wulong's (as Lei) names can be found in the ROM with the other HUD names but obviously these characters didn't make it in.

Gallery

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