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Tengen

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With time running short, Tengen turned to the United States Copyright Office. Its lawyers contacted the government office to request a copy of the Nintendo lock-out program, claiming that the company needed it for potential litigation against Nintendo. Once obtained, it used the program to create its own chip that would unlock the NES. When Tengen launched the unlicensed versions of its games, Nintendo immediately sued Tengen for copyright and patent infringement. In the initial phases of trial, the court sided with Nintendo, but the sides settled before the matter was fully resolved.
 
With time running short, Tengen turned to the United States Copyright Office. Its lawyers contacted the government office to request a copy of the Nintendo lock-out program, claiming that the company needed it for potential litigation against Nintendo. Once obtained, it used the program to create its own chip that would unlock the NES. When Tengen launched the unlicensed versions of its games, Nintendo immediately sued Tengen for copyright and patent infringement. In the initial phases of trial, the court sided with Nintendo, but the sides settled before the matter was fully resolved.
   
Tengen faced another court challenge with Nintendo in 1989 in copyright controversy over ''Tetris''. Tengen lost this suit as well and was forced to recall what was estimated to be hundreds of thousands of unsold cartridges (having sold only about 50,000). <ref>[http://query.nytimes.com/gst/fullpage.html?res=950DE2DD1539F931A15755C0A96F948260 COMPANY NEWS; Atari Is Blocked From Selling Game] (June 22, 1989)</ref> This is rather unfortunate, as many consider Tengen's port to be the better version. However, it would later become the most widely pirated version of Tetris, and remains a common fixture on [[multicarts]] to this day.
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Tengen faced another court challenge with Nintendo in 1989 in copyright controversy over ''Tetris''. Tengen lost this suit as well and was forced to recall what was estimated to be hundreds of thousands of unsold cartridges (having sold only about 50,000). <ref>[http://query.nytimes.com/gst/fullpage.html?res=950DE2DD1539F931A15755C0A96F948260 COMPANY NEWS; Atari Is Blocked From Selling Game] (June 22, 1989)</ref> This is rather unfortunate, as many consider Tengen's port to be the better version.
   
 
Despite its problems with Nintendo, Tengen went on to produce games for the Sega Mega Drive/Genesis, Sega Master System, Sega Game Gear, Sega CD, Atari Lynx, and NEC Turbo Grafx-16. The company also published games for home computers such as the Amiga and the Atari ST. It was best-known for its ports of popular Atari arcade games, including ''Klax'', ''Hard Drivin''', ''STUN Runner'', and ''Paperboy'', although they published many other titles as well. Tengen also worked on the 1993 Namco arcade game ''Tinkle Pit'', but it is unknown to what extent. In 1993, after Time Warner bought a controlling stake in Atari Games, the Tengen name was discontinued and home games were now released under the Time Warner Interactive (TWI) brand.
 
Despite its problems with Nintendo, Tengen went on to produce games for the Sega Mega Drive/Genesis, Sega Master System, Sega Game Gear, Sega CD, Atari Lynx, and NEC Turbo Grafx-16. The company also published games for home computers such as the Amiga and the Atari ST. It was best-known for its ports of popular Atari arcade games, including ''Klax'', ''Hard Drivin''', ''STUN Runner'', and ''Paperboy'', although they published many other titles as well. Tengen also worked on the 1993 Namco arcade game ''Tinkle Pit'', but it is unknown to what extent. In 1993, after Time Warner bought a controlling stake in Atari Games, the Tengen name was discontinued and home games were now released under the Time Warner Interactive (TWI) brand.
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