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{{infobox game
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{{Infobox game
| name = TETЯIS: The Soviet Mind Game
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|name = TETЯIS: The Soviet Mind Game
| image = Image:Tetris (Tengen) -!- 001.png
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|image = File:Tetris - The Soviet Mind Game Title screen.png
| caption = Tetris' title screen
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|caption = Tetris' title screen.
| publisher = Tengen
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|publisher = [[Tengen]]
| developer = Mirrorsoft
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|developer = Tengen
| console = NES
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|console = NES
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|date = May 1989<ref>[https://retrocdn.net/index.php?title=File%3AComputerEntertainer_US_Vol.8_03.pdf&page=14 "May 1989 issue" - Computer Entertainer (May 1989)]</ref>
| date = 1988
 
| engine = Tetris engine
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|engine = Tetris engine
| sound = Mirrorsoft
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|sound = Mirrorsoft
| alt = Tetris II (what it's normally referred to as on multicarts)}}'''''TETЯIS: The Soviet Mind Game''''' is a notable version of ''Tetris'', released by [[Tengen]], that was produced for the NES. The game was only on the shelf for four weeks before Nintendo became the official publisher for the game. 
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|alt = ''Tetris II'' <small>(what it's normally referred to as on [[multicarts]])</small><br>''1990 New Game''<br>''Super Tetris II''
  +
}}
==Gameplay==
 
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'''''TETЯIS: The Soviet Mind Game''''' is a variant of ''Tetris'' produced by [[Tengen]] for the NES. The game was only on shelves for four weeks before Tengen was legally forced to stop manufacturing and distributing the title.
  +
 
== Gameplay ==
 
The gameplay is often cited as being better than Nintendo's port, as it supports 2 player mode and has more options to choose from on the menus.
 
The gameplay is often cited as being better than Nintendo's port, as it supports 2 player mode and has more options to choose from on the menus.
==Development and history==
 
In 1984, Soviet Academy of Sciences researcher [http://en.wikipedia.org/wiki/Alexey_Pajitnov Alexey Pajitnov] alongside Dmitry Pavlovsky and [http://en.wikipedia.org/wiki/Vadim_Gerasimov Vadim Gerasimov] developed ''Tetris'' out of a desire to create a two-player puzzle game,<sup class="reference" id="cite_ref-vadim_0-0">[http://en.wikipedia.org/wiki/Tetris_(Tengen_unlicensed)#cite_note-vadim-0]</sup> and the game spread commercially amongst computers. Mirrorsoft president Robert Stein approached Pajitnov with an offer to distribute ''Tetris'' worldwide, and secured the rights to license the title, which were in turn granted to Spectrum HoloByte.<sup class="reference" id="cite_ref-highscore_1-0">[http://en.wikipedia.org/wiki/Tetris_(Tengen_unlicensed)#cite_note-highscore-1]</sup> After seeing the game run on an Atari ST, programmer Ed Logg petitioned Atari Games to license it, and approached Stein.<sup class="reference" id="cite_ref-edlogg_2-0">[http://en.wikipedia.org/wiki/Tetris_(Tengen_unlicensed)#cite_note-edlogg-2]</sup> With the rights secured, Atari Games produced an arcade version of ''Tetris'',<sup class="reference" id="cite_ref-gamasutra_3-0">[http://en.wikipedia.org/wiki/Tetris_(Tengen_unlicensed)#cite_note-gamasutra-3]</sup> and under their Tengen brand name began development to port the title to the Nintendo Entertainment System (NES) in May 1989.<sup class="reference" id="cite_ref-allgame_4-0">[http://en.wikipedia.org/wiki/Tetris_(Tengen_unlicensed)#cite_note-allgame-4]</sup><sup class="reference" id="cite_ref-news_5-0">[http://en.wikipedia.org/wiki/Tetris_(Tengen_unlicensed)#cite_note-news-5]</sup>
 
   
 
== Development and History ==
Tengen along with Spectrum HoloByte later licensed the rights to Henk Rogers on behalf of Nintendo to distribute ''Tetris'' in Japan, and Rogers traveled to Moscow to secure permission to distribute ''Tetris'' with the Game Boy. Around this same time, Nintendo approached Spectrum HoloByte on the prospects of developing a version of ''Tetris'' for the Game Boy, and a representative of Mirrorsoft, Kevin Maxwell, traveled to Russia to secure permission on their behalf.<sup class="reference" id="cite_ref-highscore_1-1">[http://en.wikipedia.org/wiki/Tetris_(Tengen_unlicensed)#cite_note-highscore-1]</sup> However, because Stein had secured the rights from Pajitnov directly and not from the Russian authorities,<sup class="reference" id="cite_ref-highscore_1-2">[http://en.wikipedia.org/wiki/Tetris_(Tengen_unlicensed)#cite_note-highscore-1]</sup> the USSR's Ministry of Software and Hardware Export stated that the console rights to ''Tetris'' had been licensed to nobody, and that Atari Games had only been licensed the rights to produce arcade games with the property.<sup class="reference" id="cite_ref-6">[http://en.wikipedia.org/wiki/Tetris_(Tengen_unlicensed)#cite_note-6]</sup> They sent a fax to Maxwell in England with 48 hours to respond; Maxwell however was still in Russia at the time and received the fax late, resulting in licensing being distributed to Nintendo.<sup class="reference" id="cite_ref-highscore_1-3">[http://en.wikipedia.org/wiki/Tetris_(Tengen_unlicensed)#cite_note-highscore-1]</sup> In April 1989, Tengen, who had previously filed an anti-trust suit against Nintendo, sued Nintendo again claiming rights to distribute ''Tetris'' on the NES, and Nintendo counter-sued citing infringement of trademark.<sup class="reference" id="cite_ref-highscore_1-4">[http://en.wikipedia.org/wiki/Tetris_(Tengen_unlicensed)#cite_note-highscore-1]</sup><sup class="reference" id="cite_ref-news2_7-0">[http://en.wikipedia.org/wiki/Tetris_(Tengen_unlicensed)#cite_note-news2-7]</sup> In June 1989, a month after the release of Tengen's ''Tetris'', a U.S. District Court Judge issued an injunction barring Tengen from further distributing the game, and further ordered all existing copies of the game be destroyed.<sup class="reference" id="cite_ref-news_5-1">[http://en.wikipedia.org/wiki/Tetris_(Tengen_unlicensed)#cite_note-news-5]</sup> As a result, 268,000 ''Tetris'' cartridges were recalled and destroyed.<sup class="reference" id="cite_ref-allgame_4-1">[http://en.wikipedia.org/wiki/Tetris_(Tengen_unlicensed)#cite_note-allgame-4]</sup>
 
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After seeing a variant of ''Tetris'' run on an Atari ST, programmer Ed Logg petitioned Atari Games to license the rights to the game. Atari Games licensed what was believed to be the legitimate arcade and console rights from Mirrorsoft, who had previously licensed them from Andromeda Software. Andromeda's belief that they could sell any arcade and console rights to ''Tetris'' stemmed from a contract between them and Elorg, the rightsholder of ''Tetris'' at the time (signed on May 10, 1988); the contract gave Andromeda the rights to Tetris for home computers and "different types of computers"; the phrase was vague enough for Andromeda to believe that it meant things like arcade systems and consoles. Atari Games, believing the rights they acquired were legitimate, began the development of an NES variant of ''Tetris'' in June 1988.<ref>[https://nintendotimes.com/1988/06/26/june-1988-computer-entertainer/ Computer Entertainer (June 1988)]</ref> They announced that they were going to manufacture their own NES game cartridges in December 1988.<ref>[https://www.upi.com/Archives/1988/12/12/Tengen-making-its-own-video-game-cartridges/5164597906000/ "Tengen Making Its Own Video Game Cartridges" - United Press International (12/13/1988)]</ref>
   
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Although the arcade rights Atari Games received from Mirrorsoft were not legitimate at the time of their arcade versions' releases, those arcade versions would eventually be legitimatized after Andromeda signed a contract with Elorg on February 26, 1989, granting Andromeda the ability to sub-license arcade rights to Tetris legitimately. ''The Soviet Mind Game'' would not get that chance, however.
In an interview, Ed Logg noted that the Tengen version of ''Tetris'' was built completely from scratch, using no source code or material from the original game. After presenting the title at the Consumer Electronics Show in Las Vegas, Tengen president Randy Browleit requested improvements in the game. Originally portrayed solely in black and white, Browleit requested that the pieces be portrayed in color, and Logg altered the game accordingly prior to the next Consumer Electronics Show. When asked which version of ''Tetris'' he liked the most, Logg stated the Nintendo version of Tetris for the NES "wasn't tuned right", citing a lack of the use of logarithmic tuning over doubling the game's speed.<sup class="reference" id="cite_ref-edlogg_2-1">[http://en.wikipedia.org/wiki/Tetris_(Tengen_unlicensed)#cite_note-edlogg-2]</sup>
 
   
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On March 31, 1989, Nintendo sent a cease-and-desist letter to Atari Games that told them to stop making copies of ''Tetris: The Soviet Mind Game''; Nintendo had acquired the legitimate console rights to ''Tetris'' directly from Elorg nine days earlier. Atari Games sued Nintendo a few days later, claiming that they had the console rights to ''Tetris''. The court ruled in favor of Nintendo; The second version of Elorg and Andromeda's computer contract (signed on February 23, 1989) had a definition of a computer added to it, and ''The Soviet Mind Game'' did not fit the new definition. In June 1989, a month after the release of Tengen's ''Tetris'', a U.S. District Court Judge issued an injunction barring Tengen from further distributing the game and further ordered all existing copies of the game be destroyed. As a result, 268,000 ''Tetris'' cartridges were recalled and destroyed.
==Trivia==
 
  +
*This game appears often on [[Multicarts|multicarts]], typically named Tetris II on the menu. Multicart versions also often omit the title screen, replacing it with a plain text title to save ROM space.
 
 
In an interview, Ed Logg noted that the Tengen version of ''Tetris'' was built completely from scratch, using no source code or material from the original game. After presenting the title at the Consumer Electronics Show in Las Vegas, Tengen president Randy Browleit requested improvements in the game. Originally portrayed solely in black and white, Browleit requested that the pieces be portrayed in color, and Logg altered the game accordingly before the next Consumer Electronics Show. When asked which version of ''Tetris'' he liked the most, Logg stated the Nintendo version of Tetris for the NES "wasn't tuned right", citing a lack of the use of logarithmic tuning over doubling the game's speed.
  +
 
== Trivia ==
 
*This game appears often on [[multicarts]], typically named ''Tetris II'' on the menu. Multicart versions also often omit the title screen, replacing it with a plain text title to save ROM space.
 
*If the reverse R on the title screen is read in Cyrillic, the game's name would be "Tetiais/Tetyais".
 
*If the reverse R on the title screen is read in Cyrillic, the game's name would be "Tetiais/Tetyais".
  +
{{wikipedia|Tetris_(Tengen_unlicensed)}}
 
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== References ==
  +
<references/>
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{{Wikipedia|Tetris Tetris (Atari)}}
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Famicom/NES games]]
 
[[Category:Famicom/NES games]]
 
[[Category:Puzzle games]]
 
[[Category:Puzzle games]]
  +
[[Category:Tengen]]
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[[Category:1989 video games]]

Revision as of 23:16, 24 December 2021

TETЯIS: The Soviet Mind Game is a variant of Tetris produced by Tengen for the NES. The game was only on shelves for four weeks before Tengen was legally forced to stop manufacturing and distributing the title.

Gameplay

The gameplay is often cited as being better than Nintendo's port, as it supports 2 player mode and has more options to choose from on the menus.

Development and History

After seeing a variant of Tetris run on an Atari ST, programmer Ed Logg petitioned Atari Games to license the rights to the game. Atari Games licensed what was believed to be the legitimate arcade and console rights from Mirrorsoft, who had previously licensed them from Andromeda Software. Andromeda's belief that they could sell any arcade and console rights to Tetris stemmed from a contract between them and Elorg, the rightsholder of Tetris at the time (signed on May 10, 1988); the contract gave Andromeda the rights to Tetris for home computers and "different types of computers"; the phrase was vague enough for Andromeda to believe that it meant things like arcade systems and consoles. Atari Games, believing the rights they acquired were legitimate, began the development of an NES variant of Tetris in June 1988.[2] They announced that they were going to manufacture their own NES game cartridges in December 1988.[3]

Although the arcade rights Atari Games received from Mirrorsoft were not legitimate at the time of their arcade versions' releases, those arcade versions would eventually be legitimatized after Andromeda signed a contract with Elorg on February 26, 1989, granting Andromeda the ability to sub-license arcade rights to Tetris legitimately. The Soviet Mind Game would not get that chance, however.

On March 31, 1989, Nintendo sent a cease-and-desist letter to Atari Games that told them to stop making copies of Tetris: The Soviet Mind Game; Nintendo had acquired the legitimate console rights to Tetris directly from Elorg nine days earlier. Atari Games sued Nintendo a few days later, claiming that they had the console rights to Tetris. The court ruled in favor of Nintendo; The second version of Elorg and Andromeda's computer contract (signed on February 23, 1989) had a definition of a computer added to it, and The Soviet Mind Game did not fit the new definition. In June 1989, a month after the release of Tengen's Tetris, a U.S. District Court Judge issued an injunction barring Tengen from further distributing the game and further ordered all existing copies of the game be destroyed. As a result, 268,000 Tetris cartridges were recalled and destroyed.

In an interview, Ed Logg noted that the Tengen version of Tetris was built completely from scratch, using no source code or material from the original game. After presenting the title at the Consumer Electronics Show in Las Vegas, Tengen president Randy Browleit requested improvements in the game. Originally portrayed solely in black and white, Browleit requested that the pieces be portrayed in color, and Logg altered the game accordingly before the next Consumer Electronics Show. When asked which version of Tetris he liked the most, Logg stated the Nintendo version of Tetris for the NES "wasn't tuned right", citing a lack of the use of logarithmic tuning over doubling the game's speed.

Trivia

  • This game appears often on multicarts, typically named Tetris II on the menu. Multicart versions also often omit the title screen, replacing it with a plain text title to save ROM space.
  • If the reverse R on the title screen is read in Cyrillic, the game's name would be "Tetiais/Tetyais".

References

This page uses Creative Commons Licensed content from Wikipedia (view authors).