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This article is about the Mega Drive version. For other games with the same name, see The King of Fighters '98.

The King of Fighters '98 is an unlicensed fighting game published for the Sega Mega Drive console by X Boy, based on the game of the same name.

A sequel, The King of Fighters '99, was released the next year.

Overview[]

Gameplay.

Gameplay.

The game consists of 3-on-3 matches, with various characters, sound samples, & backgrounds taken from various sources such Street Fighter, Fatal Fury, and Art of Fighting.

The controls in game are simple: The A button blocks, B, & C punch and kick respectively. Standing and crouching normal attacks are strong attacks if the back direction is held down, otherwise they are weak attacks. In addition, pressing C while holding forward + B will unleash another normal attack. A super move can be done whenever the MAX icon flashes below your lifebar or if "Maximum" is set on the options menu. Throws are not implimented.

The endings are minimal, with a simple "Congratulation" screen.

Characters and Command List[]

There are nine playable characters in this game: "Treey" (Terry), Andy, Joe, "Canme" (Cammy), Ryu, Guile, Ryo, Takuma, and "Lobaut" (Robert). In addition, each character has an alternate version with toxic colors, for a total of 18 characters to choose from. In this article, the latter will be referred to as the "Orochi" version, based on the official KOF series.

The Orochi versions are often thought of as simple recolors to pad the roster out (a technique used in many Famicom fighters), however on this game they are true alternate versions, and most special moves and standing normal moves are completely different from the normal version. However, the Orochi version tends to be less capable than the normal version overall, with only one special move each (only Canme has two), and the start-up and end lag of standing and crouching normal moves is generally worse. Also, all of their super special moves except for Ryu's are continuous attacks like Ryuuko Ranbu.

Although each character's sprite is taken from games older than The King of Fighters '94, Power Wave, Hishou Ken, Ryo's Ko-Ou Ken, and Ryuu-Geki Ken do not fly at all like in the real The King of Fighters '98.

The names of moves are based on the latest official game whenever possible. Bold denotes super special moves, and italics denote tentative names.

Treey
Power Wave ↓ ↘ → + B
Burning Knuckle  ← ↙ ↓ ↘ → + B or C
Rising Tackle → ↓ ↘ → + B or C
Power Geyser ↓ ↘ → ↓ ↘ → + B
Orochi Treey
Crack Shoot ↓ ↙ ← + B or C
Garou Ranbu ← ↙ ↓ ↘ → + B
Andy
Hishou Ken ↓ ↘ → + B
Shouryuu Dan  ↓ ↘ → ↓ ↘ → + B or C
Zan-ei Ken → ← → + B or C
Chou Reppa Dan ← ↙ ↓ ↘ → + C
Orochi Andy
Crack Shoot ↓ ↙ ← + B or C
Garou Ranbu ← ↙ ↓ ↘ → + B

Note: Garou Ranbu does not connect to the end because the opponent goes down in the middle of the move.

Joe
Hurricane Upper ↓ ↘ → + B or C
Tiger Kick  → ↓ ↘ → + B or C
Bakuretsuken B, B, B or C, C, C
Screw Upper ↓ ↘ → ↓ ↘ → + B
Orochi Joe
Slash Kick ↓ ↙ ← + B or C
Garou Ranbu ← ↙ ↓ ↘ → + C
Canme
Spiral Arrow ↓ ↙ ← + B or C
Cannon Spike  → ↓ ↘ → + B or C
Quick Spin Knuckle ← ↙ ↓ ↘ → + B or C
Spin Drive Smasher ↓ ↘ → ↓ ↘ → + C

Note: Spin Drive Smasher does not connect to Cannon Spike because the opponent is downed by Spiral Arrow.

Orochi Canme
Spiral Arrow ← ↙ ↓ ↘ → + C
Cannon Spike  ↓ ↘ → ↓ ↘ → + C
Street Dance ↓ ↘ → ↘ ↓ ↙ ← + B
Ryu
Hadoken ↓ ↘ → + B or C
Shoryuken  → ↓ ↘ → + B or C
Tatsumaki Senpu-kyaku ↓ ↙ ← + B or C
Shinku Hadoken ↓ ↘ → ↓ ↘ → + B

Note: Unlike Orochi Ryu, Normal Ryu does not move forward in Tatsumaki Senpu-kyaku.

Orochi Ryu
Tatsumaki Senpukyaku ↓ ↙ ← + B or C
Shoryureppa ↓ ↘ → ↓ ↘ → + C
Guile
Sonic Boom ↓ ↘ → + B or C
Somersault Kick  ↓ ↙ ← + C
Sonic Boom Typhoon ↓ ↘ → ↓ ↘ → + B
Orochi Guile
Flash Punch ← ↙ ↓ ↘ → + B or C
Street Dance ↓ ↘ → ↓ ↘ → + B
Ryo
Ko-Ou Ken ↓ ↘ → + B
Built Upper  → ↓ ↘ → + B or C
Zanretsuken B, B, B
Haoh Shoukou Ken ↓ ↘ → ↓ ↘ → + B
Orochi Ryo
Hien Shippuu Kyaku ↓ ↙ ← + B or C
Ryuuko Ranbu ↓ ↘ → ↘ ↓ ↙ ← + B
Takuma
Ko-Ou Ken ↓ ↘ → + B or C
Hien Mawashi-Geri → ↓ ↘ → + B or C
Haoh Shikou Ken ↓ ↘ → ↓ ↘ → + B
Orochi
Hien Shippuu Kyaku ↓ ↙ ← + B or C
Ryuuko Ranbu ↓ ↘ → ↘ ↓ ↙ ← + B
Lobaut
Ryuu-Geki Ken ↓ ↘ → + B
Ryuuga  → ↓ ↘ → + B or C
Gen-ei Kyaku C, C, C
Haoh Shoukou Ken ↓ ↘ → ↓ ↘ → + B
Orochi Lobaut
Hien Shippuu Kyaku ↓ ↙ ← + B or C
Ryuuko Ranbu ↓ ↘ → ↘ ↓ ↙ ← + B

Music[]

All music used in this game is reused from the bootleg Sega Mega Drive game Mighty Morphin Power Rangers: The Fighting Edition.

The King of Fighters '98 Mighty Morphin Power Rangers: The Fighting Edition
Title Title (GO GO Power Rangers)
Treey / Ryo Thunder Megazord / Lord Zedd
Andy / Takuma Ninja Megazord / Silver Horns
Joe / Lobaut Shogun Megazord
Canme Mega Tigerzord
Ryu Lipsyncher
Guile Goldar
Victory Victory

SNES version[]

Main article: The King of Fighters '98 (SNES)

A SNES version is known to exist, it is much rarer than the Mega Drive version, It has Ioro (Iori) instead of Canme (Cammy) and uses the same fighting engine and music from 2000.

Trivia[]

'"`UNIQ--nowiki-00000001-QINU`"'s title screen.

The King of Fighters 2000's title screen.

  • There are many misspellings in the game. Terry, Cammy and Robert become Treey, Canme, and Lobaut respectively. This is fixed in the SNES version.
  • Treey / Ryu's stage (fog) and Joe / Takuma's stage (everything in the stage minus the clouds and building) are the only stages animated.
  • A hack of this game titled "The King of Fighters 2000" is also available. This is a title screen hack only, it does not change any other aspect of the game, nor does it contain anything from the actual The King of Fighters 2000 unlicensed fighter game for SNES.
  • The options screen contains the "98" from the "real" The King of Fighters '98, suggesting this game was released around the same time or possibly after it.

Gallery[]