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{{About|the Mega Drive version|the SNES version|The King of Fighters '98 (SNES)}}
{{Template:Stub}}{{Infobox_game
 
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{{Infobox game
|image = File:kof9803.jpg
 
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|name = The King of Fighters '98
|console = Sega Mega Drive/Genesis|caption = KoF '98 title screen
 
 
|image = File:kof9803.jpg
|publisher = [[X Boy]]
 
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|caption = Title screen.
|cartid =
 
 
|publisher = [[Unite Lucky Technology|X Boy]]
|developer = |date = 1998
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|developer =
|alt = The King of Fighters 2000|imagewidth = 256|sound = }}'''The King of Fighters '98 '''is an unlicensed fighting game published for the Sega Mega Drive/Genesis console by [[X Boy]], based on the [https://en.wikipedia.org/wiki/The_King_of_Fighters_%2798 game of the same name] .
 
 
|cartid =
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|console = Sega Mega Drive
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|date = 1998
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|sound =
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|alt = ''The King of Fighters 2000''
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}}
 
'''''The King of Fighters '98 ''''' is an unlicensed fighting game published for the Sega Mega Drive console by [[Unite Lucky Technology|X Boy]], based on the [[Wikipedia:The King of Fighters '98|game of the same name]].
   
A sequel, [[King of Fighters '99]] , was released the next year.
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A sequel, ''[[The King of Fighters '99]]'', was released the next year.
==Overview==
 
[[File:King_of_Fighters_'98,_The_(Unl)_-p1--!-000.png|thumb|left|200px]]The game consists of 3-on-3 matches, with various characters, sound samples, & backgrounds taken from various sources such ''Street Fighter'', ''Fatal Fury'' and ''Art of Fighting. ''
 
   
 
== Overview ==
Each character has a "dark" or "evil" version to pick. These are often thought of as simple recolors to pad the roster out (a technique used in many Famicom fighters), however on this game they are true alternate versions. Their basic moveset is usually the same, but their special and super moves are totally different from their regular versions.
 
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[[File:King of Fighters '98, The (Unl) -p1--!-000.png|thumb|left|Gameplay.]]
 
The game consists of 3-on-3 matches, with various characters, sound samples, & backgrounds taken from various sources such ''[[Street Fighter]]'', ''Fatal Fury'', and ''Art of Fighting''.
   
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You can play as 3 teams composed by 3 characters each one: ''Fatal Fury'' team: Treey (Terry), Andy, and Joe; ''Street Fighter'' team: Canme (Cammy), Ryu, and Guile; ''Art of Fighting'' team: Ryo, Takuma, and Lobaut (Robert)
The controls in game are simple: The '''''A''''' button blocks, '''''B''''' & '''''C''''' punch and kick respectively. A super move can be done whenever the MAX icon flashes below your lifebar. Throws are not implimented.
 
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Each team has a "dark" or "evil" version to pick, based on Orochi versions of some characters from the originals King of Fighters games. These are often thought of as simple recolors to pad the roster out (a technique used in many Famicom fighters), however on this game they are true alternate versions. Their basic moveset is usually the same, but their special and super moves are totally different from their regular versions. However, the normal versions of the Art of Fighting characters all play the same as eachother, as do the evil versions with each other.
  +
 
The controls in game are simple: The '''''A''''' button blocks, '''''B''''', & '''''C''''' punch and kick respectively. A super move can be done whenever the MAX icon flashes below your lifebar or if "Maximu" is set on the options menu. Throws are not implimented.
   
 
The endings are minimal, with a simple "''Congratulation''" screen.
 
The endings are minimal, with a simple "''Congratulation''" screen.
==Trivia==
 
*<span style="line-height:20.981481552124023px;">There are many mispellings in the game. Terry, Cammy and Robert become Treey, Canme and [[File:Kof98009.jpg|thumb|KoF 2000 title screen]]Lobaut</span> respectively.
 
*The intro in the game is a rendition opening theme similar to the theme to ''Mighty Morphin' Power Rangers'': ''"Go Go Power Rangers!"''
 
*<span style="line-height:20.981481552124023px;">At the game over screen, you see a cofflin, taken straight from ''Ghosts' n Goblins''.</span>
 
*<span style="line-height:20.981481552124023px;">Strangely, the life bar or MAX icons never seem to be affected by damage taken or when a super move is performed respectively. Damage is still taken however, it seems.</span>
 
*A hack of this game titled "''The King of Fighters 2000''" is also avaliable. This is a title screen hack only, it does not change any other aspect of the game, nor does it contain anything from the actual ''King of Fighters 2000'' unlicensed fighter for SNES.
 
   
==Gallery==
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== SNES version ==
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{{Main|The King of Fighters '98 (SNES)}}
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A SNES version is known to exist, it is much rarer than the Mega Drive version, It has Ioro (Iori) instead of Canme (Cammy) and uses the same fighting engine and music from 2000.
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== Trivia ==
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[[File:Kof98009.jpg|thumb|''[[The King of Fighters 2000]]''<nowiki>'</nowiki>s title screen.]]
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*There are many misspellings in the game. Terry, Cammy and Robert become Treey, Canme, and Lobaut respectively. This is fixed in the SNES version.
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*Takuma's stage (everything in the stage minus the clouds and building) and Ryu's stage (fog) are the only stages animated.
 
*The intro in the game is a rendition opening theme to ''Mighty Morphin' Power Rangers: Go Go Power Rangers!'',which is recycled from the previously released unlicensed ''Mighty Morphin' Power Rangers: The Fighting Edition''.
 
*A hack of this game titled "''The King of Fighters 2000''" is also available. This is a title screen hack only, it does not change any other aspect of the game, nor does it contain anything from the actual ''[[The King of Fighters 2000]]'' unlicensed fighter game for SNES.
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*This games uses music from ''Mighty Morphin Power Rangers: The Fighting Edition''.
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*The options screen contains the "98" from the "real" ''The King of Fighters' 98'', suggesting this game was released around the same time or possibly after it.
   
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== Gallery ==
<gallery captionalign="left">
 
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<gallery>
S MLA v F f 124990034 7493.jpg|KoF '98 box art insert
 
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20200613_152138.jpg|Original Box Cover
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20200613_155608.jpg|Cartridge
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20200613_155622.jpg|Cartridge Top
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21305038174396_988.jpg|Alternate Box and cart.
 
</gallery>
 
</gallery>
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Mega Drive/Genesis games]]
 
[[Category:Mega Drive/Genesis games]]
 
[[Category:Fighting games]]
 
[[Category:Fighting games]]
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[[Category:X Boy]]
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[[Category:1998 video games]]
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[[Category:Art of Fighting games]]
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[[Category:Fatal Fury games]]
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[[Category:Street Fighter games]]
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[[Category:The King of Fighters games]]
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[[Category:Crossover Games]]
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[[Category:Ports]]

Revision as of 00:11, 25 July 2020

This article is about the Mega Drive version. For the SNES version, see The King of Fighters '98 (SNES).

The King of Fighters '98 is an unlicensed fighting game published for the Sega Mega Drive console by X Boy, based on the game of the same name.

A sequel, The King of Fighters '99, was released the next year.

Overview

King of Fighters '98, The (Unl) -p1--!-000

Gameplay.

The game consists of 3-on-3 matches, with various characters, sound samples, & backgrounds taken from various sources such Street Fighter, Fatal Fury, and Art of Fighting.

You can play as 3 teams composed by 3 characters each one: Fatal Fury team: Treey (Terry), Andy, and Joe; Street Fighter team: Canme (Cammy), Ryu, and Guile; Art of Fighting team: Ryo, Takuma, and Lobaut (Robert)

Each team has a "dark" or "evil" version to pick, based on Orochi versions of some characters from the originals King of Fighters games. These are often thought of as simple recolors to pad the roster out (a technique used in many Famicom fighters), however on this game they are true alternate versions. Their basic moveset is usually the same, but their special and super moves are totally different from their regular versions. However, the normal versions of the Art of Fighting characters all play the same as eachother, as do the evil versions with each other.

The controls in game are simple: The A button blocks, B, & C punch and kick respectively. A super move can be done whenever the MAX icon flashes below your lifebar or if "Maximu" is set on the options menu. Throws are not implimented.

The endings are minimal, with a simple "Congratulation" screen.

SNES version

Main article: The King of Fighters '98 (SNES)

A SNES version is known to exist, it is much rarer than the Mega Drive version, It has Ioro (Iori) instead of Canme (Cammy) and uses the same fighting engine and music from 2000.

Trivia

Kof98009

The King of Fighters 2000's title screen.

  • There are many misspellings in the game. Terry, Cammy and Robert become Treey, Canme, and Lobaut respectively. This is fixed in the SNES version.
  • Takuma's stage (everything in the stage minus the clouds and building) and Ryu's stage (fog) are the only stages animated.
  • The intro in the game is a rendition opening theme to Mighty Morphin' Power Rangers: Go Go Power Rangers!,which is recycled from the previously released unlicensed Mighty Morphin' Power Rangers: The Fighting Edition.
  • A hack of this game titled "The King of Fighters 2000" is also available. This is a title screen hack only, it does not change any other aspect of the game, nor does it contain anything from the actual The King of Fighters 2000 unlicensed fighter game for SNES.
  • This games uses music from Mighty Morphin Power Rangers: The Fighting Edition.
  • The options screen contains the "98" from the "real" The King of Fighters' 98, suggesting this game was released around the same time or possibly after it.

Gallery