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{{About|the Mega Drive version|the SNES version|The King of Fighters '98 (SNES)}}
{{Template:Stub}}{{Infobox_game
 
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{{Infobox game
|image = File:kof9803.jpg
 
  +
|name = The King of Fighters '98
|console = Sega Mega Drive/Genesis|caption = KoF '98 title screen
 
 
|image = File:kof9803.jpg
|publisher = [[X Boy]]
 
  +
|caption = Title screen.
|cartid =
 
 
|publisher = [[Unite Lucky Technology|X Boy]]
|developer = |date = 1998
+
|developer =
|alt = The King of Fighters 2000|imagewidth = 256}}'''The King of Fighters '98 '''is an unlicensed fighting game published for the Sega Mega Drive/Genesis console by [[X Boy]], based on the [https://en.wikipedia.org/wiki/The_King_of_Fighters_%2798 game of the same name] .
 
 
|cartid =
==Overview==
 
  +
|console = Sega Mega Drive
[[File:King_of_Fighters_'98,_The_(Unl)_-p1--!-000.png|thumb|left|200px]]The game consists of 3-on-3 matches, with various characters, sound samples, & backgrounds taken from various sources such ''Street Fighter'', ''Fatal Fury'' and ''Art of Fighting. ''
 
  +
|date = 1998
  +
|sound =
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|alt = ''The King of Fighters 2000''
  +
}}
 
'''''The King of Fighters '98 ''''' is an unlicensed fighting game published for the Sega Mega Drive console by [[Unite Lucky Technology|X Boy]], based on the [[Wikipedia:The King of Fighters '98|game of the same name]].
   
  +
A sequel, ''[[The King of Fighters '99]]'', was released the next year.
Each character has a "dark" or "evil" version to pick. These are often thought of as simple recolors to pad the roster out (a technique used in many Famicom fighters), however on this game they are true alternate versions. Their basic moveset is usually the same, but their special and super moves are totally different from their regular versions.
 
   
 
== Overview ==
The controls in game are simple: The '''''A''''' button blocks, '''''B''''' & '''''C''''' punch and kick respectively. A super move can be done whenever the MAX icon flashes below your lifebar. Throws are not implimented.
 
  +
[[File:King of Fighters '98, The (Unl) -p1--!-000.png|thumb|left|Gameplay.]]
 
The game consists of 3-on-3 matches, with various characters, sound samples, & backgrounds taken from various sources such ''[[Street Fighter]]'', ''Fatal Fury'', and ''Art of Fighting''.
  +
 
The controls in game are simple: The '''''A''''' button blocks, '''''B''''', & '''''C''''' punch and kick respectively. Standing and crouching normal attacks are strong attacks if the back direction is held down, otherwise they are weak attacks. In addition, pressing C while holding forward + B will unleash another normal attack. A super move can be done whenever the MAX icon flashes below your lifebar or if "Maximum" is set on the options menu. Throws are not implimented.
   
 
The endings are minimal, with a simple "''Congratulation''" screen.
 
The endings are minimal, with a simple "''Congratulation''" screen.
==Trivia==
 
*<span style="line-height:20.981481552124023px;">There are many mispellings in the game. Terry, Cammy and Robert become Treey, Canme and [[File:Kof98009.jpg|thumb|KoF 2000 title screen]]Lobaut</span> respectively.
 
*The intro in the game is a rendition of the theme to ''Mighty Morphin' Power Rangers'': ''"Go Go Power Rangers!"''
 
*<span style="line-height:20.981481552124023px;">At the game over screen, you see a cofflin, taken straight from ''Ghosts' n Goblins''.</span>
 
*<span style="line-height:20.981481552124023px;">Strangely, the bar or MAX icons never seem to be affected by damage taken or when a super move is performed respectively. Damage is still taken however, it seems.</span>
 
*A hack of this game titled "''The King of Fighters 2000''" is also avaliable. This is a title screen hack only, it does not change any other aspect of the game, nor does it contain anything from the actual ''King of Fighters 2000'' unlicensed fighter for SNES.
 
==Gallery==
 
   
  +
== Characters and Move List ==
<gallery captionalign="left">
 
  +
There are nine playable characters in this game: "Treey" (Terry), Andy, Joe, "Canme" (Cammy), Ryu, Guile, Ryo, Takuma, and "Lobaut" (Robert). In addition, each character has an alternate version with toxic colors, for a total of 18 characters to choose from. In this article, the latter will be referred to as the "Orochi" version, based on the official ''KOF'' series.
S MLA v F f 124990034 7493.jpg|KoF '98 box art insert
 
  +
  +
The Orochi versions are often thought of as simple recolors to pad the roster out (a technique used in many Famicom fighters), however on this game they are true alternate versions, and most special moves and standing normal moves are completely different from the normal version. However, the Orochi version tends to be less capable than the normal version overall, with only one special move each (only Canme has two), and the start-up and end lag of standing and crouching normal moves is generally worse. In addition, most of their super-special moves are continuous attacks like Ryuuko Ranbu.
  +
  +
{{Col-begin}}
  +
{{Col-2}}
  +
'''Treey'''
  +
* Power Wave - QCF + B
  +
* Burning Knuckle - HCF + B or C
  +
* Rising Tackle - Forward, QCF + B or C
  +
* '''Power Geyser - QCF, QCF + B'''
  +
{{Col-2}}
  +
'''Orochi Treey'''
  +
* Crack Shoot - QCB + B or C
  +
* '''Ryuuko Ranbu (pseudonym) - HCF + B'''
  +
{{Col-end}}
  +
  +
{{Col-begin}}
  +
{{Col-2}}
  +
'''Andy'''
  +
* Hishou Ken - QCF + B
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* Shouryuu Dan - QCF, QCF + B or C
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* Zan-ei Ken - Forward, Back, Forward + B or C
  +
* '''Chou Reppa Dan - HCF + C'''
  +
{{Col-2}}
  +
'''Orochi Andy'''
  +
* Kuuha Dan - QCB + B or C
  +
* '''Ryuuko Ranbu (pseudonym) - HCF + B'''
  +
Note: Ryuuko Ranbu does not connect to the end because the opponent goes down in the middle of the move.
  +
{{Col-end}}
  +
  +
{{Col-begin}}
  +
{{Col-2}}
  +
'''Joe'''
  +
* Hurricane Upper - QCF + B or C
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* Tiger Kick - Forward, QCF + B or C
  +
* Bakuretsuken - B, B, B or C, C, C
  +
* '''Screw Upper - QCF, QCF + B'''
  +
{{Col-2}}
  +
'''Orochi Joe'''
  +
* Slash Kick - QCB + B or C
  +
* '''Ryuuko Ranbu (pseudonym) - HCF + C'''
  +
{{Col-end}}
  +
  +
{{Col-begin}}
  +
{{Col-2}}
  +
'''Canme'''
  +
* Spiral Arrow - QCB + B or C
  +
* Cannon Spike - Forward, QCF + B or C
  +
* Quick Spin Knuckle - HCF + B or C
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* '''Spin Drive Smasher - QCF, QCF + C'''
  +
Note: Spin Drive Smasher does not connect to Cannon Spike because the opponent is downed by Spiral Arrow.
  +
{{Col-2}}
  +
'''Orochi Canme'''
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* Spiral Arrow - HCF + C
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* Cannon Spike - QCF, QCF + C
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* '''Ryuuko Ranbu (pseudonym) - QCF, HCB + B'''
  +
{{Col-end}}
  +
  +
{{Col-begin}}
  +
{{Col-2}}
  +
'''Ryu'''
  +
* Hadoken - QCF + B or C
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* Shoryuken - Forward, QCF + B or C
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* Tatsumaki Senpukyaku - QCB + B or C
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* '''Shinku Hadoken - QCF, QCF + B'''
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Note: Unlike Orochi Ryu, Normal Ryu does not move forward in Tatsumaki Senpukyaku.
  +
{{Col-2}}
  +
'''Orochi Ryu'''
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* Tatsumaki Senpukyaku - QCB + B or C
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* '''Shoryureppa - QCF, QCF + C'''
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Note: Orochi Ryu is the only character with super special move other than Ryuuko Ranbu.
  +
{{Col-end}}
  +
  +
{{Col-begin}}
  +
{{Col-2}}
  +
'''Guile'''
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* Sonic Boom - QCF + B or C
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* Somersault Kick - QCB + C
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* '''Super Sonic Boom (pseudonym) - QCF, QCF + B'''
  +
{{Col-2}}
  +
'''Orochi Guile'''
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* Flash Punch (pseudonym) - HCF + B or C
  +
* '''Ryuuko Ranbu (pseudonym) - QCF, QCF + B'''
  +
{{Col-end}}
  +
  +
{{Col-begin}}
  +
{{Col-2}}
  +
'''Ryo'''
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* Ko-Ou Ken - QCF + B
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* Built Upper - Forward, QCF + B or C
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* Zanretsuken - B, B, B
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* '''Haoh Shoukou Ken - QCF, QCF + B'''
  +
{{Col-2}}
  +
'''Orochi Ryo'''
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* Hien Shippuu Kyaku - QCB + B or C
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* '''Ryuuko Ranbu - QCF, HCB + B'''
  +
{{Col-end}}
  +
  +
{{Col-begin}}
  +
{{Col-2}}
  +
'''Takuma'''
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* Ko-Ou Ken - QCF + B or C
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* Roundhouse Kick (pseudonym) - F, QCF + B or C
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* '''Haoh Shikou Ken - QCF, QCF + B'''
  +
{{Col-2}}
  +
'''Orochi Takuma'''
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* Hien Shippuu Kyaku - QCB + B or C
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* '''Ryuuko Ranbu - QCF, HCB + B'''
  +
{{Col-end}}
  +
  +
{{Col-begin}}
  +
{{Col-2}}
  +
'''Lobaut'''
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* Ryuu-Geki Ken - QCF + B
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* Built Upper - Forward, QCF + B or C
  +
* Gen-ei Kyaku - C, C, C
  +
* '''Haoh Shoukou Ken - QCF, QCF + B'''
  +
{{Col-2}}
  +
'''Orochi Lobaut'''
  +
* Hien Shippuu Kyaku - QCB + B or C
  +
* '''Ryuuko Ranbu - QCF, HCB + B'''
  +
{{Col-end}}
  +
  +
== Music ==
  +
All music used in this game was stolen from the unlicensed Sega Genesis version of ''[[Mighty Morphin Power Rangers: The Fighting Edition]]''.
  +
  +
{|class="wikitable"
  +
!''The King of Fighters '98''
  +
!''Mighty Morphin Power Rangers: The Fighting Edition''
  +
|-
  +
|Title
  +
|Title (GO GO Power Rangers)
  +
|-
  +
|Treey / Ryo
  +
|Thunder Megazord / Lord Zedd
  +
|-
  +
|Andy / Takuma
  +
|Ninja Megazord / Silver Horns
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|-
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|Joe / Lobaut
  +
|Shogun Megazord
  +
|-
  +
|Canme
  +
|Mega Tigerzord
  +
|-
  +
|Ryu
  +
|Lipsyncher
  +
|-
  +
|Guile
  +
|Goldar
  +
|-
  +
|Victory
  +
|Victory
  +
|}
  +
  +
== SNES version ==
  +
{{Main|The King of Fighters '98 (SNES)}}
  +
A SNES version is known to exist, it is much rarer than the Mega Drive version, It has Ioro (Iori) instead of Canme (Cammy) and uses the same fighting engine and music from 2000.
  +
 
== Trivia ==
  +
[[File:Kof98009.jpg|thumb|''[[The King of Fighters 2000]]''<nowiki>'</nowiki>s title screen.]]
  +
*There are many misspellings in the game. Terry, Cammy and Robert become Treey, Canme, and Lobaut respectively. This is fixed in the SNES version.
  +
*Treey / Ryu's stage (fog) and Joe / Takuma's stage (everything in the stage minus the clouds and building) are the only stages animated.
 
*A hack of this game titled "''The King of Fighters 2000''" is also available. This is a title screen hack only, it does not change any other aspect of the game, nor does it contain anything from the actual ''[[The King of Fighters 2000]]'' unlicensed fighter game for SNES.
  +
*The options screen contains the "98" from the "real" ''The King of Fighters' 98'', suggesting this game was released around the same time or possibly after it.
  +
 
== Gallery ==
  +
<gallery>
  +
20200613_152138.jpg|Original Box Cover
  +
20200613_155608.jpg|Cartridge
  +
20200613_155622.jpg|Cartridge Top
  +
21305038174396_988.jpg|Alternate Box and cart.
 
</gallery>
 
</gallery>
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Mega Drive/Genesis games]]
 
[[Category:Mega Drive/Genesis games]]
 
[[Category:Fighting games]]
 
[[Category:Fighting games]]
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[[Category:X Boy]]
  +
[[Category:1998 video games]]
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[[Category:Art of Fighting games]]
  +
[[Category:Fatal Fury games]]
  +
[[Category:Street Fighter games]]
  +
[[Category:The King of Fighters games]]
  +
[[Category:Crossover Games]]
  +
[[Category:Ports]]

Latest revision as of 15:35, 19 October 2023

This article is about the Mega Drive version. For the SNES version, see The King of Fighters '98 (SNES).

The King of Fighters '98 is an unlicensed fighting game published for the Sega Mega Drive console by X Boy, based on the game of the same name.

A sequel, The King of Fighters '99, was released the next year.

Overview

King of Fighters '98, The (Unl) -p1--!-000

Gameplay.

The game consists of 3-on-3 matches, with various characters, sound samples, & backgrounds taken from various sources such Street Fighter, Fatal Fury, and Art of Fighting.

The controls in game are simple: The A button blocks, B, & C punch and kick respectively. Standing and crouching normal attacks are strong attacks if the back direction is held down, otherwise they are weak attacks. In addition, pressing C while holding forward + B will unleash another normal attack. A super move can be done whenever the MAX icon flashes below your lifebar or if "Maximum" is set on the options menu. Throws are not implimented.

The endings are minimal, with a simple "Congratulation" screen.

Characters and Move List

There are nine playable characters in this game: "Treey" (Terry), Andy, Joe, "Canme" (Cammy), Ryu, Guile, Ryo, Takuma, and "Lobaut" (Robert). In addition, each character has an alternate version with toxic colors, for a total of 18 characters to choose from. In this article, the latter will be referred to as the "Orochi" version, based on the official KOF series.

The Orochi versions are often thought of as simple recolors to pad the roster out (a technique used in many Famicom fighters), however on this game they are true alternate versions, and most special moves and standing normal moves are completely different from the normal version. However, the Orochi version tends to be less capable than the normal version overall, with only one special move each (only Canme has two), and the start-up and end lag of standing and crouching normal moves is generally worse. In addition, most of their super-special moves are continuous attacks like Ryuuko Ranbu.

Treey

  • Power Wave - QCF + B
  • Burning Knuckle - HCF + B or C
  • Rising Tackle - Forward, QCF + B or C
  • Power Geyser - QCF, QCF + B

Orochi Treey

  • Crack Shoot - QCB + B or C
  • Ryuuko Ranbu (pseudonym) - HCF + B

Andy

  • Hishou Ken - QCF + B
  • Shouryuu Dan - QCF, QCF + B or C
  • Zan-ei Ken - Forward, Back, Forward + B or C
  • Chou Reppa Dan - HCF + C

Orochi Andy

  • Kuuha Dan - QCB + B or C
  • Ryuuko Ranbu (pseudonym) - HCF + B

Note: Ryuuko Ranbu does not connect to the end because the opponent goes down in the middle of the move.

Joe

  • Hurricane Upper - QCF + B or C
  • Tiger Kick - Forward, QCF + B or C
  • Bakuretsuken - B, B, B or C, C, C
  • Screw Upper - QCF, QCF + B

Orochi Joe

  • Slash Kick - QCB + B or C
  • Ryuuko Ranbu (pseudonym) - HCF + C

Canme

  • Spiral Arrow - QCB + B or C
  • Cannon Spike - Forward, QCF + B or C
  • Quick Spin Knuckle - HCF + B or C
  • Spin Drive Smasher - QCF, QCF + C

Note: Spin Drive Smasher does not connect to Cannon Spike because the opponent is downed by Spiral Arrow.

Orochi Canme

  • Spiral Arrow - HCF + C
  • Cannon Spike - QCF, QCF + C
  • Ryuuko Ranbu (pseudonym) - QCF, HCB + B

Ryu

  • Hadoken - QCF + B or C
  • Shoryuken - Forward, QCF + B or C
  • Tatsumaki Senpukyaku - QCB + B or C
  • Shinku Hadoken - QCF, QCF + B

Note: Unlike Orochi Ryu, Normal Ryu does not move forward in Tatsumaki Senpukyaku.

Orochi Ryu

  • Tatsumaki Senpukyaku - QCB + B or C
  • Shoryureppa - QCF, QCF + C

Note: Orochi Ryu is the only character with super special move other than Ryuuko Ranbu.

Guile

  • Sonic Boom - QCF + B or C
  • Somersault Kick - QCB + C
  • Super Sonic Boom (pseudonym) - QCF, QCF + B

Orochi Guile

  • Flash Punch (pseudonym) - HCF + B or C
  • Ryuuko Ranbu (pseudonym) - QCF, QCF + B

Ryo

  • Ko-Ou Ken - QCF + B
  • Built Upper - Forward, QCF + B or C
  • Zanretsuken - B, B, B
  • Haoh Shoukou Ken - QCF, QCF + B

Orochi Ryo

  • Hien Shippuu Kyaku - QCB + B or C
  • Ryuuko Ranbu - QCF, HCB + B

Takuma

  • Ko-Ou Ken - QCF + B or C
  • Roundhouse Kick (pseudonym) - F, QCF + B or C
  • Haoh Shikou Ken - QCF, QCF + B

Orochi Takuma

  • Hien Shippuu Kyaku - QCB + B or C
  • Ryuuko Ranbu - QCF, HCB + B

Lobaut

  • Ryuu-Geki Ken - QCF + B
  • Built Upper - Forward, QCF + B or C
  • Gen-ei Kyaku - C, C, C
  • Haoh Shoukou Ken - QCF, QCF + B

Orochi Lobaut

  • Hien Shippuu Kyaku - QCB + B or C
  • Ryuuko Ranbu - QCF, HCB + B

Music

All music used in this game was stolen from the unlicensed Sega Genesis version of Mighty Morphin Power Rangers: The Fighting Edition.

The King of Fighters '98 Mighty Morphin Power Rangers: The Fighting Edition
Title Title (GO GO Power Rangers)
Treey / Ryo Thunder Megazord / Lord Zedd
Andy / Takuma Ninja Megazord / Silver Horns
Joe / Lobaut Shogun Megazord
Canme Mega Tigerzord
Ryu Lipsyncher
Guile Goldar
Victory Victory

SNES version

Main article: The King of Fighters '98 (SNES)

A SNES version is known to exist, it is much rarer than the Mega Drive version, It has Ioro (Iori) instead of Canme (Cammy) and uses the same fighting engine and music from 2000.

Trivia

Kof98009

The King of Fighters 2000's title screen.

  • There are many misspellings in the game. Terry, Cammy and Robert become Treey, Canme, and Lobaut respectively. This is fixed in the SNES version.
  • Treey / Ryu's stage (fog) and Joe / Takuma's stage (everything in the stage minus the clouds and building) are the only stages animated.
  • A hack of this game titled "The King of Fighters 2000" is also available. This is a title screen hack only, it does not change any other aspect of the game, nor does it contain anything from the actual The King of Fighters 2000 unlicensed fighter game for SNES.
  • The options screen contains the "98" from the "real" The King of Fighters' 98, suggesting this game was released around the same time or possibly after it.

Gallery