|The King of Fighters '98 (Mega Drive)|
KoF '98 title screen
|Console||Sega Mega Drive/Genesis|
|Alternate names/hacks||The King of Fighters 2000|
A sequel, King of Fighters '99 , was released the next year.
OverviewThe game consists of 3-on-3 matches, with various characters, sound samples, & backgrounds taken from various sources such Street Fighter, Fatal Fury and Art of Fighting.
Each character has a "dark" or "evil" version to pick. These are often thought of as simple recolors to pad the roster out (a technique used in many Famicom fighters), however on this game they are true alternate versions. Their basic moveset is usually the same, but their special and super moves are totally different from their regular versions. However, the normal versions of the Art of Fighting characters all play the same as eachother, as do the evil versions with each other.
The controls in game are simple: The A button blocks, B & C punch and kick respectively. A super move can be done whenever the MAX icon flashes below your lifebar. Throws are not implimented.
The endings are minimal, with a simple "Congratulation" screen.
- There are many mispellings in the game. Terry, Cammy and Robert become Treey, Canme and Lobaut respectively.
- The intro in the game is a rendition opening theme similar to the theme to Mighty Morphin' Power Rangers: "Go Go Power Rangers!"
- At the game over screen, you see a cofflin, taken straight from Ghosts' n Goblins.
- Strangely, the life bar or MAX icons never seem to be affected by damage taken or when a super move is performed respectively. Damage is still taken however, it seems.
- A hack of this game titled "The King of Fighters 2000" is also avaliable. This is a title screen hack only, it does not change any other aspect of the game, nor does it contain anything from the actual King of Fighters 2000 unlicensed fighter for SNES.