|The King of Fighters 2000|
KoF 2000's Title Screen
|Publisher||DVS Electronic Co|
|Engine||SNES Fighting Engine|
|Sound engine||Capcom (Final Fight 2)|
Gameplay / Presentation
Many of the backgrounds are lifted directly from other games (Fatal Fury) or heavily altered (Marvel Super Heroes).
The music and sound effects are taken directly from Final Fight 2.
The gameplay remains similar to the MD prequels, however, due to the limitations of the SNES fighting engine, the game does not play nearly as smoothly. Unlike the MD version, which required a directional and button combination for strong attacks, this one has a four button attack layout; two for weak attacks and two for strong attacks. This is also implemented for the special moves; for example, allowing faster projectiles with the strong attack or farther distance travelled for lunge moves.
The ending is a simple congratulations screen, the same as the one featured in '99, only the headshots now include Cammy as they scroll by.
The combination for the special moves is the same for all characters: A, Down, Right:
Cammy: Cannon Drill
Vega: Instant Transmission
Cyclops: Optic Blast
Andy Bogard: Sonic Swirl
Iori Yagami: Uppercut
Joe Higashi: Slide
Ryo Sakazaki: Uppercut
Guile: Sonic Boom
The box art and label use art from the Neo Geo version of The King of Fighters '98.
The game was undumped until 2011, when the copy protection was documented by programmer D4S and the ROM was released.
The title screen (albeit with a 2000 added) and intro is taken from The King of Fighters '99, suggesting that game is built off of it.