|The King of Fighters 2000|
KoF 2000's Title Screen
|Publisher||DVS Electronic Co|
|Engine||SNES Fighting Engine|
|Sound engine||Capcom (Final Fight 2)|
Gameplay / Presentation
Many of the backgrounds are lifted directly from other games (Fatal Fury) or heavily altered (Marvel Super Heroes). Unlike '98 and '99, the characters don't get their own stages. Instead, you fight three characters seperatly on one stage. After beating these three characters, you are sent to the next stage, or the ending if you're on the final stage.
The following stages are present in the game, going in this exact order:
Tung Fue Rue's stage from Fatal Fury: King of Fighters
Richard Meyer's stage from Fatal Fury: King of Fighters
Michael Max's stage from Fatal Fury: King of Fighters. However, the car is repainted red and all of the spectators are gone.
Ryu's stage from Street Fighter Alpha, however the houses have been mirrored, and the "SON SON 24h" shop is gone. Previously used as Ioro's stage in '99.
???'s stage from ???. Previously used as Andy's stage in '99.
The Korea Team's stage from King of Fighters '96. Previously used as Guile's stage in '99.
???'s stage from ???. Previously used as Ryo's stage in '99.
Sentinel's stage from Marvel Super Heroes. However, the skyscrapers are replaced with a skyline of New York, complete with World Trade Center.
???'s stage from ???.
The music and sound effects are taken directly from Final Fight 2.
The gameplay remains similar to the MD prequels, however, due to the limitations of the SNES fighting engine, the game does not play nearly as smoothly. Unlike the MD version, which required a directional and button combination for strong attacks, this one has a four button attack layout; two for weak attacks and two for strong attacks. This is also implemented for the special moves; for example, allowing faster projectiles with the strong attack or farther distance travelled for lunge moves.
The ending is a simple congratulations screen, the same as the one featured in '99, only the headshots now include Cammy as they scroll by.
Rising Tackle: B, Down, Right
Weak Power Wave: A, Down, Right
Strong Power Wave: S, Down, right
The box art and label use art from the Neo Geo version of The King of Fighters '98.
The game was undumped until 2011, when the copy protection was documented by programmer D4S and the ROM was released.
The title screen (albeit with a 2000 added) and intro is taken from The King of Fighters '99, suggesting that game is built off of it.
One of the stages is ripped off from Tekken 3.
Iori and Andy have moves that they will use at random and are very rare in the game. Andy will sometimes do a Zanei Ken while Iori will either dash to the opponent with fists up or do a combo which is hard to describe.