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{{Infobox game
[[File:LionKingII title.png|thumb|300px|right|Title screen.]]
 
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|name = The Lion King II
The Lion King 2 is an unlicensed platformer for the Sega Genesis, and is not based on the 1998 movie of the same name. It was developed by Gamtec at an unknown date, and uses sound effects from other Genesis pirates. For example, the sound when Simba  slashing enemies is the firing sound from Rockman X3 (Genesis pirate),  and the sound when picking up an item is from Squirrel King.
 
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|image = File:LionKingII title.png
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|imagewidth = 250px
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|caption = The Lion King II's title screen.
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|developer = [[Gamtec]]
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|console = Sega Mega Drive
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|date = 1995 (possibly early 1996?)
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}}
 
'''''The Lion King II''''' is an unlicensed platformer for the Sega Mega Drive. It is loosely based on the 1994 film [[Wikipedia:The Lion King|''The Lion King'']] (as opposed to its 1998 sequel which shares the ''Lion King II'' title). It was developed by [[Gamtec]] at an unknown date, and uses sound effects from other unlicensed Mega Drive games. For example, the sound for Simba slashing enemies is the select sound from ''[[Rockman X3]]'', and the sound when picking up an item is from ''[[Squirrel King]]''.
   
A sequel, Lion King 3, was developed later on, and is based on the first movie.
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A sequel, ''[[Lion King 3]]'', was developed later on, and is also loosely based on the first movie.
   
==Section heading==
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== General ==
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There are two playable characters: Simba and Mufasa, the latter can be played by collecting a golden star. Simba can be reaccessed when touching an enemy, and torches act as checkpoints; the player's lion can activate them by jumping up when next to a torch.
   
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== Credits ==
Write the first section of your page here.
 
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*程式\林翠娥 (Program\Cui E Lin)
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*美工\宋欣沛 & 欽仔 (Art\Xin Pei Song & Zi Qin)
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*技術指導\洪吉民 (Technical Support\Ji Min Hong)
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*測試\梁佳斌,黄寶儀 (Testing\Jia Bin Liang, Bao Yi Huang)
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*監督\揚國哲 (Supervise\Yang Guo Zhe)
   
==Section heading==
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== Gallery ==
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{{Main|The Lion King II/gallery}}
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== Trivia ==
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*Reprints of the original cartridge contain an unintentional bug, possibly due to faulty patching to copy protection found in the original game. The bug causes both invincibility and unlimited lives. Although the life meter does not decrease, the player will still transform from lion to cub if attacked by an enemy.
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*Rather controversially, a swastika (or more specifically, a Manji, which the Swastika was based off) appears on one of the machines in one of the stages.
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[[Category:Games]]
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[[Category:Mega Drive/Genesis games]]
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[[Category:Platform games]]
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[[Category:Gamtec]]
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[[Category:1995 video games]]
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[[Category:1996 video games]]
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[[Category:Disney games]]
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[[Category:The Lion King games]]
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[[Category:Based on movies]]

Revision as of 06:21, 5 July 2020

The Lion King II is an unlicensed platformer for the Sega Mega Drive. It is loosely based on the 1994 film The Lion King (as opposed to its 1998 sequel which shares the Lion King II title). It was developed by Gamtec at an unknown date, and uses sound effects from other unlicensed Mega Drive games. For example, the sound for Simba slashing enemies is the select sound from Rockman X3, and the sound when picking up an item is from Squirrel King.

A sequel, Lion King 3, was developed later on, and is also loosely based on the first movie.

General

There are two playable characters: Simba and Mufasa, the latter can be played by collecting a golden star. Simba can be reaccessed when touching an enemy, and torches act as checkpoints; the player's lion can activate them by jumping up when next to a torch.

Credits

  • 程式\林翠娥 (Program\Cui E Lin)
  • 美工\宋欣沛 & 欽仔 (Art\Xin Pei Song & Zi Qin)
  • 技術指導\洪吉民 (Technical Support\Ji Min Hong)
  • 測試\梁佳斌,黄寶儀 (Testing\Jia Bin Liang, Bao Yi Huang)
  • 監督\揚國哲 (Supervise\Yang Guo Zhe)

Gallery

Main article: The Lion King II/gallery

Trivia

  • Reprints of the original cartridge contain an unintentional bug, possibly due to faulty patching to copy protection found in the original game. The bug causes both invincibility and unlimited lives. Although the life meter does not decrease, the player will still transform from lion to cub if attacked by an enemy.
  • Rather controversially, a swastika (or more specifically, a Manji, which the Swastika was based off) appears on one of the machines in one of the stages.