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|image = File:LionKing5Title.png
 
|image = File:LionKing5Title.png
 
|imagewidth = 224
 
|imagewidth = 224
|publisher = Dragon Co.
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|publisher = [[Dragon Co.]]
|developer = Dragon Co.
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|developer = [[Dragon Co.]]
 
|console = NES/Famicom
 
|console = NES/Famicom
|date = Post-1996
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|date = 1998?
 
|engine = TomSoft's Lion King III engine
 
|engine = TomSoft's Lion King III engine
|alt = 3-in-1|sound = Sunsoft sound engine}}'''The Lion King V: Timon & Pumbaa '''is a game released on the NES/Famicom by'' ''[[Dragon Co.]] as a sequel to their first ever release,'' ''[[The Lion King III: Timon & Pumbaa]]'''.'''
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|alt = 3-in-1|sound = Sunsoft}}'''The Lion King V: Timon & Pumbaa '''is a game released on the NES/Famicom by'' ''[[Dragon Co.]] as a sequel to their first ever release,'' ''[[The Lion King III: Timon & Pumbaa]]'''.'''
 
==Changes and gameplay==
 
==Changes and gameplay==
 
[[File:3-in-1_Lion_King_5,_The_(Unl)-U--!--1.png|thumb|left|Simba's gameplay in the first level]]
 
[[File:3-in-1_Lion_King_5,_The_(Unl)-U--!--1.png|thumb|left|Simba's gameplay in the first level]]

Revision as of 20:30, 25 September 2016

The Lion King V: Timon & Pumbaa is a game released on the NES/Famicom by Dragon Co. as a sequel to their first ever release, The Lion King III: Timon & Pumbaa.

Changes and gameplay

File:3-in-1 Lion King 5, The (Unl)-U--!--1.png

Simba's gameplay in the first level

The game itself is very similar to its counterpart in terms of gameplay. Before starting the game, the player is forced to choose one of three playable characters: Simba, Timon and Pumbaa. Simba is balanced overall, but has no projectiles and can only swim for a limited amount of time. Timon has the slowest speed, but he can swim without an oxygen limit and uses tomatoes as his weapon. Pumbaa is heavy to control and can't hold on the cliffs, but has the fastest speed which can be used to ram the enemies.

The goal of each level is to find the boss and beat them in order to proceed to the next level. Such items as stars (extra points) and hearts (extra hitpoints) can be met on the way, as well as a lot of enemies like frogs, birds etc. No more than nine lives are allowed to be held by the player; if a life is lost, the entire level has to be restarted from the beginning. If all lives are lost, the game is over and you have to start over, due to the lack of continues, although you can earn extra levels every 100,000 points.

Overall, the only real changes in the game come from its vastly improved graphics, music with different sound engine and the fact it has new levels.

Infamy and reception

File:LK5 GameOverEdited.png

Edited screenshot depicting all three game overs

Within the pirate gaming community, this game is infamous for its child-unfriendly game over screens which depict Simba, Timon and Pumbaa committing suicide in gruesome and rather upsetting ways, such as Simba hanging himself, Timon burying himself alive, and Pumbaa willfully leaping into a boiling pot.

The game is generally considered to be as bad as the original due to, despite the cosmetic changes, the gameplay still being plagued by poor controls and physics.

Trivia

  • According to Cah4e3 , this game was developed without TomSoft, aka Tommy Xie's involvement.
  • There's another version of this game named Lion King 6, which retains the title screen (apart from the 5 being replaced by a 6) and starts at a different level.